I have seen the scattering of countless, myriad souls.
Catching up after a long absence: on weapons, the contract system, interface design, and aesthetics.
update 04
English transcript of a recent interview with JeuxVideo, a popular French indie gaming site.
a recent interview with jeuxvideo.
A brief rundown of how combat has been modified, going over several different aspects of it.
how combat works
In which I discuss various social media you can follow Midnight Animal on, and places where you can contact me.
social media, and an official devblog.
Bug-fixing, optimisation, gameplay changes, Steam Greenlight, a demo, release date.
update 03
I'm opening up the game to give followers a chance to see their personal levels and hear the tracks they produced in the game. Read the description for...
looking for level submissions, and music
Stuff I've been working, stuff left, potential release dates, and promotion.
update 02
Where things stand as of the creation of this modDB, what I have left to do, and projected goals for December, as well as things I'd like to see/do.
update 01
Every bullet eases the pain.
about midnight animal / faq
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