Hi there folks! SpellingPhailer here. I'm a freelancing chiptuneartist and grafical designer from Sweden who is currently studying music of video games at college (Yeah, apparently you can do that now....). So what can I do for you? Well, I can offer you music. Yep, it's as simple as that, and off course I can do other things than simply chiptunes.
All newspapers need journalists, and The Westport Independent is no different. You may be the chief editor of your newspaper, but your paper will be nothing...
your team of journalists
And introduction to the city that The Westport Independent will take place in. It's a bit of a rowdy place, but we hope you'll enjoy your stay!
introducing the city of westport
An introductory post to a game about censorship, management and newspapers.
welcome to westport!
Quite a few things have been changed in the game over the last few weeks,
super update #4: a new hope
We may have been inactive here at IndieDB for a while, but we've added a ton of new stuff to the game while we were gone!
weekly update #3
A new month means new features! And more optimizing. But mostly new features!
modules, ui and other stuff!
This past week we've created a new lighting system for TSS, and also done some mundane stuff like optimizing.
new lighting system added! (amongst other things)
After taking a break for a few weeks to work on a different title, TSS is back on track with tons of new features!
we're back and jammin'!
In this post, we talk about what we plan on doing for the android (and potential iOS) port of TSS!
adapting the interface for smartphones
This week there is a lot of rewritten code, muckups of lighting effects and more!
tss - weekly update #2
A post about making pixelart, how to utilize it and why you would choose this style for you game.
drawing with pixels
This weeks update contains A* pathfinding, cursors, isometric rendering and more!
tss - weekly update #1
This post goes through what this game is about, what we want to do with it, and how far we've gotten.
welcome to terminal system seven
A post about how it has been developing a game on your own as a newbie.
the memoirs of a one-man developer
Music! It's a part of most games. In this post, we'll talk about the system behind our music, and how we've created it to fit the relaxed style of Saganista...
saganista: the music system
A summary of how we planned to do the music, how it actually went and what we learned. Prepare for a music extravaganza!
the making of the music
We've got some updates on where the game currently lies in development, and also a presentation of the game that we did for our school.
updates and project presentation!
Hi again, Pontus (The lead composer) here! For the last few weeks we've been working part time on fixing a trailer for LSD, and we've finaly got it done...
trailer released!
I thought it was high time to show you something more than simply pictures for our game, so I decided to put up one of the tracks that we've made for...
music, music, music!
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