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Comment History
SpecOpsUK
SpecOpsUK - - 14 comments @ SniperMezaUpdate

Cheers Teq

Good karma+1 vote
SpecOpsUK
SpecOpsUK - - 14 comments @ elevator

mapping tutorials here Rvsmaps.smclan.org

Good karma+1 vote
SpecOpsUK
SpecOpsUK - - 14 comments @ SniperMeza

SCREEN SHOTS
EXTERNAL
Ibb.co
INTERNAL
Ibb.co
Ibb.co
Ibb.co
Ibb.co

Good karma+1 vote
SpecOpsUK
SpecOpsUK - - 14 comments @ RVS Mega Map Pack 1.0

SWAT 4 Map Pack can be downlosaded here its working progress
Moddb.com

Good karma+1 vote
SpecOpsUK
SpecOpsUK - - 14 comments @ elevator

Your Welcome enjoy bro here's a tutorial aswell on movers Lodev.org ... and elvators Web.archive.org

Good karma+2 votes
SpecOpsUK
SpecOpsUK - - 14 comments @ SniperMeza

Hey teq welcome back !

Good karma+2 votes
SpecOpsUK
SpecOpsUK - - 14 comments @ [SWAT4] Map Pack v-2

I ripped all the textures, static meshes, as well as the map its self and resized best I could from the SWAT 4 Map editor and converted them over to Raven shield Map edtor ,Had a ton of crashes and failures
As far as performance you should get a HIGH Frames per second on all the maps each area of the map has a portal which only load line of sight for each player 1-3 rooms at max
, none of the maps have large open spaces so its not too taxing

Good karma+2 votes
SpecOpsUK
SpecOpsUK - - 14 comments @ Boxing Clever v1 -31-07-16

tested new version seems ok on dedi

Good karma+3 votes
SpecOpsUK
SpecOpsUK - - 14 comments @ SpecOpsUK Good karma+2 votes
SpecOpsUK
SpecOpsUK - - 14 comments @ Boxing Clever v1 -31-07-16

Cheers Teq saved me alot of time man thanks

Good karma+3 votes
SpecOpsUK
SpecOpsUK - - 14 comments @ Boxing Clever v1 -31-07-16

Is that the same for glasshousev4 teq? its advbers map ?

Moddb.com

Good karma+2 votes
SpecOpsUK
SpecOpsUK - - 14 comments @ TestMapHalf

I had same problem with mallcrasher yellow/cutrting bsp brush used for windows and doors to wide this what help me pheonix

DIMENSION FOR DOOR WAYS

H 230
W 16
B 128 SINGLE door way

-------------------------------

standing

Height: 192 units
Width: 78 units

Eye Level: 130 units

Crouched

Height: 128 units
Eye Level: 105 units

Prone
Height: 64 units
Eye Level: 26 units

Falling Damage
Injury: 300 units
Death: 600 units

Architectural Dimensions

Hallway
Height: 320 units
Width: 256 units

Single Doorway
Height: 230 units
Width: 128 units

Individual Stairs
Height: 16 units
Depth: 32 units

Wall Thickness
Width: 16 units

Good karma+2 votes
SpecOpsUK
SpecOpsUK - - 14 comments @ MalllCrasher

prop is a Helicopter / aeroplane hybrid thingy which is where you spawn and rope down to roof

Good karma+1 vote
SpecOpsUK
SpecOpsUK - - 14 comments @ Night Raid

big thanks to heavy metal !! \m/.

Good karma+3 votes