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Perisno

Mod review

why I like:
tons of cool items
Some quests (could be more of those with more unique powrfull items to get)
a load of incredible looking and performing units!
a cool map (I am waitting to see further "Island style" factions to come and of course the associated boat travel system)
balanced economy and wages IMO
beautifull scenes

what I would like to see
-larger options for non military profile (crafting, performing,....)
=> I think EmpireIII has a lot to share with perisno (seen Gsanders work and congrats to him ...)
-outpost building capacity with improvment management
-playable siege equipments (large siege crossbows, cataputs, ability to find alternative pathway to enter castle, ability to "open the gate/close the gate" during sieges)
-more companions with more "neutral profiles to allows player give them the desired "skills coloration"...

Thanks to the dev team and all the "positives" electrons (non sens) gravitating around this project :)