Game developer working on the sop3000 game.

Comment History
sopwerk
sopwerk - - 6 comments @ sop3000

Thanks!
Will do, still have a lot of ideas to try out ;)

Good karma+1 vote
sopwerk
sopwerk - - 6 comments @ sop3000 dogfight gameplay video

Thanks for your input!
I guess you are right.

It was my honest best effort with the sound library I have atm ;)
Oh well, will try to do better next time...

Good karma+2 votes
sopwerk
sopwerk - - 6 comments @ sop3000

thanks for your interesting questions!

1. Currently there is only one class - a fighter. I had in mind to add the bomber class (low speed, low agility, lots of armor and guns) later. But I'm not sure yet how the bomber will fit into the current gameplay as the battles are generally quite quick and chaotic.

2. The game is a single-player only. Much of the development effort went into the enemy and tactical AI - as my primary goal was to create worthy AI controlled opponents for the player. I might try to add the multiplayer later, but it's not on my short list yet.

3. My current demo level (will be published soon) is exactly that - a skirmish with the AI opponents. I'm working on the single-player campaign too, but not really making a very good progress there. For now I've decided to publish a couple of standalone levels first, collect some feedback and then decide how to go forward with the campaign.

4. I really haven't though about modding at all.

5. While in the development, I plan to publish couple of demo levels for free - just to collect some feedback and to steer further development of the game. Once I'm certain I've built a decent product, I'll probably go to the Steam and try to sell it for some reasonable price.

Good karma+1 vote
sopwerk
sopwerk - - 6 comments @ sop3000

yes, there is a simple score system in place: the score is shown at the end of the level. I show a stats screen with the high score and counts for enemy fighter kills, destruction of buildings and player own deaths. I've also considered to make it into the on-line ranking system in the future.

As for the camera position - you might be right. I can't tell anymore after so many hours of play-testing the game. But I'll keep it in mind. I'm going to publish the playable demo soon, so I hope to see what people have to say about it.

Good karma+1 vote
sopwerk
sopwerk - - 6 comments @ sop3000

thanks!

I see it the same way: multi-player is a great fun in this type of games. It's just that I wanted to have an AI and single-player first, so the network support got a lower priority for now. But I'm definitely going to try implement it.

Good karma+1 vote
sopwerk
sopwerk - - 6 comments @ sop3000

On the current demo level I have 10 on each side - 20 in total. I've tired 50+50, but it was a bit crowded and not really playable. And it started to lag on the low end PC.
Anyway, I believe it would depend on level design, so I'll have to experiment as I go.

Good karma+1 vote