Sonotrigger offers complete audio services for your videogame. Original music, sound design, dubbing and voice over, implementation, audio engine prototyping ... We will manage all the audio work for you. Play the sound !

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Latest tweets from @sonotrigger

We finally have some news on #RiseandShine relase, maybe not what we all expected but we are definitely close ! T.co

3hours 18mins ago

RT @SuperMegaTeam: We simply hope you guys enjoy our hard work in less than 4 months. Thank you very much again! (10/10)

3hours 24mins ago

RT @SuperMegaTeam: As I said, we're kind of heartbroken, but that's how things are. Thank you very much for your support and being there for us. Really.

3hours 24mins ago

RT @SuperMegaTeam: We apologize for this delay and we honestly hope you stay with us for this little extra that's left to have our work in your hands. (8/10)

3hours 24mins ago

RT @SuperMegaTeam: 1) Fixing the tiniest of the tiny bugs that might be left. 2) Polish even more what's already polished. 3) Make people know the game exists!

3hours 25mins ago

RT @SuperMegaTeam: The game is pretty much finished already but rest assured we'll use this extra time for basically three things:

3hours 25mins ago

RT @SuperMegaTeam: So we had to delay for a January 2017 release, which was the next available launch window for us on the Xbox One Marketplace. (5/10)

3hours 25mins ago

RT @SuperMegaTeam: Sadly, we all felt it was too big of a risk to release the game in two weeks without having enough time for a proper marketing campaign.

3hours 25mins ago

RT @SuperMegaTeam: The reasons for this delay are the two available launch windows we had for the game: Window 1 was September 8th and the other January 2017.

3hours 26mins ago

RT @SuperMegaTeam: We are heartbroken, but as usual, I like to be 100% honest about everything we say publicly and this time won't be different. (2/10).

3hours 26mins ago

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