FWIW, under customize effects, setting water opacity to anything below 1 resolves the water issues for me. Unsure if this is amd specific or not
FWIW, under customize effects, setting water opacity to anything below 1 resolves the water issues for me. Unsure if this is amd specific or not
Aye, it looks promising. Only seen some visual artifacts around water reflections and models drawing through the water. Based on the dark places threads i've seen, it seems to be an issue with the timing of the input processing loop and not appropriately communicating with drivers in the gl version. SDL is a pre-built solution for all that with support from valve so makes sense it wouldn't see the issue. Everything works smooth even with vsync and freesync / low frame rates etc.
FWIW found an easy work around. Instead of running darkplaces.exe for me using darkplaces-sdl.exe in the bat file is buttery smooth :)
Made an account, this is the poster above. Love your other work, sucks to see it hampered by dark-places. Let me know if I can help debug
Solidus-River
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