This member has provided no bio about themself...

Comment History
softsoundd
softsoundd - - 18 comments @ Mirror's Edge Tweaks (formerly Persistent FOV)

"ZLUDA does not support CUDA gaming workloads (PhysX)" - Github.com

Good karma+2 votes
softsoundd
softsoundd - - 18 comments @ Mirror's Edge Tweaks (formerly Persistent FOV)

Hi, I've provided an update with a workaround. Root cause is still yet to be determined.

Good karma+1 vote
softsoundd
softsoundd - - 18 comments @ Mirror's Edge Tweaks (formerly Persistent FOV)

Texture management is for textures, not UI. The UI fix is presented when you select a resolution greater than 1920x1080 in the resolution drop-down.

Good karma+1 vote
softsoundd
softsoundd - - 18 comments @ Mirror's Edge Tweaks (formerly Persistent FOV)

Try this: Github.com

Although I don't think I need to explain why you shouldn't still be using Windows 7.

Your second point - still haven't found a reliable fix

Good karma+2 votes
softsoundd
softsoundd - - 18 comments @ Mirror's Edge Tweaks (formerly Persistent FOV)

I have a proof of concept workaround for 4K here: Moddb.com

but watch this space... next update for this tool is a well overdue proper fix for text at any res - hence the resolution selector ;)

Good karma+1 vote
softsoundd
softsoundd - - 18 comments @ Mirror's Edge Tweaks (formerly Persistent FOV)

Vsync toggling and resolution selection is coming in the next update. I very highly doubt much can be done regarding PhysX, I (nor anyone else for other older PhysX games so far) wouldn't have the slightest clue as to how to replace the x87 instructions.

Good karma+1 vote
softsoundd
softsoundd - - 18 comments @ Mirror's Edge Tweaks (formerly Persistent FOV)

Hi, sorry you're having trouble. Unfortunately I have no machines available to test on Win 7, but using my tool in a Windows 7 VM worked fine - are you sure it's not another unrelated problem on your end?

Good karma+1 vote
softsoundd
softsoundd - - 18 comments @ Mirror's Edge Tweaks (formerly Persistent FOV)

It isn't - unfortunately, Defender freaks out due to the compilation process I use to build the executable. I have just now compiled my own bootloader to build the executable, so hopefully it shouldn't be picked up as a false-positive anymore. You're welcome to try the latest update.

Good karma+1 vote
softsoundd
softsoundd - - 18 comments @ Mirror's Edge Tweaks (formerly Persistent FOV)

That's not a result of my mod, that's the game's default behaviour if you don't modify the presentation model.

Good karma+1 vote
softsoundd
softsoundd - - 18 comments @ Mirror's Edge Tweaks (formerly Persistent FOV)

Released a small update, should fix it

Good karma+1 vote
softsoundd
softsoundd - - 18 comments @ Mirror's Edge Tweaks (formerly Persistent FOV)

Ohh of course, you're on Steam Deck. The resolutions that are available in-game are based on resolutions made available to it by the graphics driver. In the case of NVIDIA control panel, this is based on the set of resolutions in the NVCP resolution tab. This would of course work differently on Steam Deck as NVIDIA isn't the GPU vendor.

And the config resolution edit does nothing unless it matches the GPU driver resolutions/what's available for selection in-game

Good karma+2 votes
softsoundd
softsoundd - - 18 comments @ Mirror's Edge Tweaks (formerly Persistent FOV)

This is documented in the popover on my tool. Basically, if you want to use an aspect ratio LESS wide than 16:9, your in-game resolution has to be lower than/equal to 720 vertical pixels, OR the next closest 16:9 resolution (so in your case = 1366x768). Not ideal I know - it's something that I'm aware of and looking to fix.

Good karma+2 votes
softsoundd
softsoundd - - 18 comments @ Mirror's Edge Tweaks (formerly Persistent FOV)

TdEngine config file is not correct, please read the instructions. You need to locate Engine.u from your game install location

Good karma+2 votes
softsoundd
softsoundd - - 18 comments @ Mirror's Edge Tweaks (formerly Persistent FOV)

Don’t be sorry, this helps me understand for the future - didn’t realise the new EA launcher did that. I might start putting in an error check for these things. Glad it works now

Good karma+4 votes
softsoundd
softsoundd - - 18 comments @ Mirror's Edge Tweaks (formerly Persistent FOV)

Hmm how so? Other users aren't having issues. Is the Engine.u file on an a drive that's lacking the necessary file/folder permissions?

Good karma+2 votes
softsoundd
softsoundd - - 18 comments @ Mirror's Edge Tweaks (formerly Persistent FOV)

Updated, should work now. Probably a better idea to use symbolic linking, using that Location utility is not recommended practice.

Good karma+2 votes
softsoundd
softsoundd - - 18 comments @ Mirror's Edge Tweaks (formerly Persistent FOV)

Are you having issues? This is expected behaviour, the game is programmed to read config files only from the default location on C: drive ("Documents\EA Games\Mirror's Edge\TdGame\Config"). If config files aren't present in this location, the game will create a fallback config in this location upon launch.

If you're talking about symbolic linking, I haven't tested this - although I still don't see why this wouldn't work.

Good karma+2 votes