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next call of quake: reborn! Great to see a legendary mod revived, jukki must of used his nzp coding skills to program a revive function in the game :D
yeah, I remove most my polygons when I'm UV mapping because it's a pain selecting all those faces and keeping track, so I remove the unnecessary ones. Currently down to 2000 poly's and I'm only 25% done UV mapping.
But thanks for the advice!
well that escalated quickly....
more like " YEEEEEES, it's quiet that must mean you're working hard on codez!!" *sigh* Guess i'm going to have to release another model for the fanboys
It's done now :p
Thanks and yea that's what i'm going for!
if you can't see the video it's on my youtube channel
ZOOOMG FIRST TO COMMENTZ AFTERZ UPDATEZ !!!!!! :D
that's really impressive!
NICE! How many poly's?
that's moddb I can't change that it's shown as Alpha Team Six in every field in the edit profile so I don't know how that happened
.dae or COLLADA format has been added to our model loaders!! and animations for the .ase file format is 60% done :D!!!
where the summary for me just says story is being re written and then the game/engine stats
i'm currently working on textures PC textures seem to be a lot harder :(
is what on the summary page?
Thank you Senior! It means a lot
put a rocket launcher attachment on and then shoot your foot!
your comment is so sexy it made me cry
its not for the psp!!!
umm I don't get your question message me on skype!
Nice nice, man sounds good guess you'll get a good gaming expirience then!!
I can't code a campaign in man it'll take to long, I'm focused on the PC version now. As for the editor I'll give it to you when it's done or in beta stage, there's still a lot of work left to do on it, and I'm not letting it die, I'll release the code/models etc.. For everyone to use,