Summary: Skilled 3D artist with over 3 years experience generating models and textures to be placed in engine. Acquired knowledge of various 3D art techniques through extensive extra-curricular studies. Gained leadership and teamwork skills through working with peers on various projects across multiple areas of game development including, but not limited to: 3D Modeling, Texturing and Level Design. Software: -3DS Max - Photoshop - UDK - Topogun - Zbrush - xNormal - Crazybump - UV layout - Mesh Lab - Microsoft Office

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Insurgency Sandstorm - Featuring Custom Maps, Gamemodes and Mutators