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Latest tweets from @slime73
23hours 59mins ago
Jul 5 2014, 8:12pm
Jul 5 2014, 7:58pm
Jul 5 2014, 5:54pm
@elmindreda glScissor + glClearBuffer, unless those are pixel functions
Jul 3 2014, 3:54pm
Jun 27 2014, 11:41pm
@LordNed If a uniform has no effect on the final output then the compiler can optimize it out, maybe it's that. What's the frag shader?
Jun 27 2014, 10:11pm
@LordNed Compressed textures are surprisingly easy
Jun 27 2014, 10:02pm