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My first few RTX mods are out, and I'm pretty satisfied with how they're turning out. I'm getting used to the workflow of Remix and how to use the toolkit. I think the process is pretty straight forward once you've gotten the hang of it. I've been testing out a few games to mod with, and it turns out Source games are the easiest to work with in the toolkit. The trickiest part working with the toolkit is finding stable hashes. A lot of hashes are unstable, and because of that making changes that can be seen within a mod becomes challenging. It's trial and error, but I'm starting to find stable hashes easier and know what to look for.

For a program that's only in a beta release and only on it's second update, this software is incredible. Adding pathtracing to older games (the games I played growing up) is incredible to me and what's keeping me going. The community has a great Discord that's very active, with Nvidia employees that are so helpful and responsive - it's been really cool to see them take the time to answer questions and help us out. They're very open to feedback on their software and I've been able to pass down many ideas on how to better it.

Amongst all my mods, I'm hoping to put the most time into a Tomb Raider 2 RTX mod. An entire remaster of that game is my goal for Remix. I've gotten a few levels remixed, but the project is currently on hold. The project is only playable using a branch of OpenLara - but OpenLara is not currently programmed to work with Tomb Raider 2 just yet - at least not the desktop release. Once Tomb Raider 2's compatible, I'll be right back on the project. I actually prefer that it's worked out this way - this gives me time to practice my skills with Remix so when the time comes to remaster TR2, I'll be ready. Midday_Horror RTX

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RTX Remix Modding

RTX Remix Modding

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A public group setup for RTX modders - RTX mods, modding, and collaboration!

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