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Skrell
Skrell Mar 14 2013, 8:48pm says:

Is it possible to use MOD'd textures with this great MOD? I have some higher def weapon textures that are great but i'm not sure how to use them with your mod?

+2 votes     article: rtcwcoop 0.9.4 is here !
Skrell
Skrell Jun 1 2009, 5:37pm says:

honestly, i think you have a talent with explaining this stuff. You did a great job relating all the ideas with concrete examples(C++ code). You should consider making a website where you could post this tutorial(possibly expanded) along with other tutorials. Then you could have a Q&A section(maybe separate into noob/expert section) at the bottom where people can post questions about specific things in the tutorial and other people can answer them.

+3 votes     article: The basics of AI in Half Life 2
Skrell
Skrell Jun 1 2009, 2:49pm says:

I would love to see more of these type tutorials!! also, please fix the grammar mistakes as it does make the reading slightly more confusing. Btw, i can see <br /> statements used in your second C++ code example.

+2 votes     article: The basics of AI in Half Life 2
Skrell
Skrell May 5 2009, 8:59pm says:

been looking forward to this for a looooong time! keep at it boys!

+1 vote     article: Devblog #6 - The beginning of the end
Skrell
Skrell Jan 15 2009, 4:06pm says:

why are more people not excited about this?!?!?!

+1 vote     media: Assault Coop Campaign Gameplay
Skrell
Skrell Jan 13 2009, 9:38am says:

KEEP IT UP MAN I CAN"T WAIT!!!

+1 vote     article: Assault Coop is alive and updating!
Skrell
Skrell Aug 13 2008, 10:40am says:

MrtwovideoCards, i find this discussion fascinating, please post a technical writeup explaining all of the issues discussed here as i think a lot of people would find it interesting to read!

+3 votes     article: Dynamic Lighting in Source?! Blasphemy!
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