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Please post a trailer showing off all your improvements! This looks/sounds amazing!
PLEASE change footstep sounds with player speed so running sounds like running.
This looks amazing! You are developing it for gzdoom correct? Will it run in Zandronum too for coop action? Are you basing the "brutal" part off of brutal doom v19 or v20? It would be cool to see some of the newer effects such as bloodied footsteps that v20 provide :)
Is it possible to use MOD'd textures with this great MOD? I have some higher def weapon textures that are great but i'm not sure how to use them with your mod?
honestly, i think you have a talent with explaining this stuff. You did a great job relating all the ideas with concrete examples(C++ code). You should consider making a website where you could post this tutorial(possibly expanded) along with other tutorials. Then you could have a Q&A section(maybe separate into noob/expert section) at the bottom where people can post questions about specific things in the tutorial and other people can answer them.
I would love to see more of these type tutorials!! also, please fix the grammar mistakes as it does make the reading slightly more confusing. Btw, i can see <br /> statements used in your second C++ code example.
been looking forward to this for a looooong time! keep at it boys!
why are more people not excited about this?!?!?!
KEEP IT UP MAN I CAN"T WAIT!!!
MrtwovideoCards, i find this discussion fascinating, please post a technical writeup explaining all of the issues discussed here as i think a lot of people would find it interesting to read!