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I was wondering, is it possible to add the "flicker" sound to ALL candles and torches in the game? I feel that would add a LOT of atmosphere
Is there any chance you can fix the glitchy waterfall textures from the DHTP collection ?
Please post newer pics of the things you've been updating! :)
-Reworked the Shotgun fire and pump sounds. ????
These are PERFECT in current version so I'm hoping you don't "tweak them to death" :)
any chance this would work with Brutal Pack 7.5.1a?
What does that even mean?
Me too! Much less boxy and more futuristic!!
Could you add this plasma rifle (just the appearance, not the damage or performance) from Moddb.com as a mutator? I love the way it looks!
what's changing in the latest update? I love v2! :)
How do you toggle duals in game?
what happened to the NO ZombieRifle+Chaingun+Duals.pk3 mutator?
btw LOVE LOVE LOVE the new shotgun sounds!!! SO much better!! :)
Would it be possible to split the extra monsters mutator into individual monster mutators so that the user could pick and choose which ones to include?
Any chance for a flashlight mutator?
Why does your Description say 1.3 but when i DL the file it's exactly the same as 1.25?
Love the idea of this MOD and hope to see it continually updated! Did you use the latest version of DHTP for this? Based on the size of the file it can't possibly be using all the DHTP textures...if this is true please update to the full set :)
JTC3, would you mind explaining how to use the new monsters mutator? Does it just randomly add the new brutalized monsters to the fray or do they only work the other MODs that contain the monsters?
do i need to use this with one of the shotgun sprite mutators too? If i just use it with the default shotgun the sound will be the same as the default right?
To be clear I am referring to the single barrel not double
Am i doing something wrong? I'm trying to use the Quakers Shotgun mutator as i find the sound of the original one way too "metallic" and grating on my ears so i simply added Quakers Shotgun.pk3 to be loaded AFTER i load BPv7.1 and i see no change? Do i have to start a new game to see the change or am i missing something?
Not all of the mutators functionality is obvious to me... For example what does the m2 plasma rifle mutator do? I see no difference when using it?
That's easy! Brutal pack is the perfection of the original doom game while brutality is basically a different game lacking the simple perfection of the doom game play!
haha already got it and love it! :)
I take back my plasma rifle comment! Just played with it more and definitely see how it's balanced and i like it. My chaingun comments still hold but don't touch the plasma :)
Also do you have any music MODS you particularly enjoy with your mod? DoomMetalPack? Ambient? etc?
how about getting rid of the 2nd minigun ? The minigunner version if you will?
So i've been playing test 7 a lot lately and had a few critiques:
1. The sound design in this MOD is PERFECT ! I can't get over how much your detailed sounds add to the DOOM experience but they REALLY REALLY do!! And they even fit the DOOM aesthetic perfectly!
2. I was a bit surprised at how weak the plasma rifle was. I usually get excited to pick up the plasma rifle as i know it will keep me safe for at least a bit. However, yours just seems like a "regular gun" to me? Sound effect is a bit weak too however to date this fits the "weakness" of the rifle itself! ;-)
3. The chain gun seems WAY too powerful and plentiful! In fact, i don't really like having the 2 chainguns to choose from and would prefer if you just kept the 1 from BDv20 as it looks like the chaingunner one but also fits the UAC aesthetic.
4. Is it just me or does "kicking" actually push you back a bit? This seems weird to me...
also how can i use pipebombs in brutalse v19 ?
Can you please please add the ability to throw grenades at different velocities depending on how long you hold the "grenade button" for ? That would make this perfection!!
How did you find/pick out these tracks?