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sj.h
sj.h - - 2 comments @ SWAT: Elite Force v4

Like you, I have gotten further than I was able to in just two days in v4 as opposed to say a week in v3. The difference being I have able to do it cleanly -- as in no officers hurt, player uninjured. I actually just finished the Wolcott Projects mission first shot on v4, with player uninjured, officers uninjured and a total score of 90. In v3, this mission was extremely difficult and I don't believe I actually passed it before v4 rolled out.

I don't think there's any way for the officers to deploy less-lethal means automatically when clearing rooms where the suspect is disoriented. Usually I give the suspects a punch myself; which leads them to comply.

Although, even if there was a way that you could get the AI to automatically use less-lethal means, I can foresee there being problems with that -- leading to officers being downed where they should not have been. In my opinion, player intervention with these suspects is probably the only solution.

This mod near perfect to me and I think the key to making it perfect is difficulty tweaks -- which lies somewhere between the difficulty of v3 and the difficulty in v4.

Oh, and one last thing: is there any way that I can tweak the behavior of suspects to increase the difficulty for now while I wait for v5? I remember back in v3, I tweaked the civilian's morale through their archetypes file just a little to tie me over till v4 (which in v4 the civilian morale is just right in my opinion).

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sj.h
sj.h - - 2 comments @ SWAT: Elite Force v4

Is anyone else finding the difficulty significantly lower in this version in comparison to version 3? After updating I restarted the campaign and have so far been able to beat every mission in one or two shots. A week earlier, when playing version 3, I was having loads of trouble with some of the missions. I like how I can now actually rely on the friendly a.i in v4 though.

Good karma+1 vote