art art art
Yes, many people.
Much appreciated, thank you for the support! :)
We do plan to add the SS where needed in the future. However, its a sensitive issue which we are approaching with care so the game is both legally compliant in countries which have restrictions but equally maintains a high standard of historical accuracy. Its pretty safe to say the SS probably won't make it in the first release of Overlord, though :)
the future holds some interesting and unexpected things..
Its currently not planned, but equally we are aware of the importance behind bots and supporting offline play. So at some point in time we are likely to implement bots/ai.
The video is primarily meant to show the animations.
Recoil, sound, lighting, materials etc. is all subject to change and is not final.
How much what?
Nope - I don't think any of us on the dev team worked on RnL.
Traction Wars is an online multiplayer game, there is no campaign and such. The Chapters determine different segments and releases of our game, but the maps can be played in any order in online play. So the re-playabilty is determined by the online player population :) Our goal of course is to make a game that maintains a long lasting playerbase.
Recoil is not at all final, the video is meant to showcase animations :)
Yes, essentially thats how it works. Although it's worth saying, Chapter One (overlord) will be built upon in multiple, smaller releases, after the initial first release :)
Thanks for the feedback! In most all of our videos, the sounds, animations, lighting and etc. is not final and is subject to change and further development. We will make sure to iron out these kinks :)
No, we have no set date, not sure where they got that from ;)
As mentioned, we will make sure its balanced and not some frag fest, though important to note in COD/similar games you can practically throw a grenade directly across the map into spawns, which is a major cause for the spamming - not the case in traction wars maps :)
This model is super old/outdated - it is to be replaced with a new one :)
Not to worry. Thats glow just a bloom-like affect in the renders - won't be in game.
No, its not from the Forgotten Hope 2 devs, and yes it will be a free game ;)
There is extensive testing and optimisation yet to be done but tentatively the minimum specs are as follows:
Operating System: Windows XP SP2, Windows Vista SP1, Windows 7, Windows 8
CPU: Intel Core 2 Duo 2.0 GHz, AMD Athlon 64 X2 2.0 GHz or better (a multi-core processor is strongly recommended)
Memory: 1 GB RAM (2 GB recommended)
Video Card: nVidia 8800GT 512MB RAM, ATI 3850HD 512MB RAM or better (SM 3.0 minimum)
We get asked this quite a bit, and for that reason I will drop a quoted response from one of our developers, Maniche, regarding the subject of Free to Play;
"...The game isn't financed in any way - we dedicate our time and effort to deliver a piece of art free of charge, because we love games and the WWII era.
It will be 100% Free2Play, you won't see any micro-transactions either, so don't you worry!..."
Regarding steam. Its still not certain, would be nice! But no definite answer as of yet. :)
Thanks for the feedback guys. One of the reasons we show small teaser images and videos of weapons is to get communal suggestions, ideas and over-all feedback to help us with internal changes such as sounds, stances and animations (all areas which we are constantly improving and developing upon). Keep them coming!
Currently the game is only focused around online multiplayer :) In other-words there is no singleplayer campaign or such in the works.
Its not the best but its not bad. I've done it with little trouble, it just practice. Remember combat is not a convenient occurrence, a soldier must accurately return fire in any sort of situation, from a vast number of stances, firing with one hand is a commonly taught stance :)
The game is not released yet :)
Of course its still alive, actually there is more active development going on now then ever before. Lots of stuff, coming soon.
The weapons are not finalized like most everything in the image :) The sizes and such will be fixed.
There is a PIAT in the group of soldiers on the top right side of the image. Its a bit tricky to see due to the fence behind it.
This model was made by Traction Wars Developer 'Brrr'. We have no relation to fh2 other then two of their beta-testers work on our team :)
Thank you for the kind words and your support!
Blur is only for image, won't be like this in gameplay :)
Glad you guys like dev blogs and such :) We plan to do plenty more with them so keep an eye out!
In first release there will be minimal if any real desctructabilty of objects, mainly for performance's sake and also simply because it would take forever for the first release to get out :)
Over time we plan to implement some, though. :)
wayyyyy to much freaking text.
If your talking about what I think you are ;)...
Nah, things like that are just textured on the diffuse map and then height and such added via bump map/normal map
Forgotten Hope 2 mod for BF2 has it.
Its still a heavy WIP ;).
When mack fnishes it, it will resemble the true K98 :).