I'm Conny Siponen, a programmer and a gamer at heart since the age of four when my father introduced the Amiga and a few games based on the Scumm Engine. Since that overwhelming experience, I've always dreamt of developing games. I'm currently a student at the royal institute of technology in Stockholm, studying Computer Science, developing my skills within software development including game programming. Although I'm disappointed in what the game industry has become in the latest decade. Game development will probably turn out as a hobby for me or getting into the independent games business.

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Siphonen
Siphonen - - 2 comments @ A list of helpful books

Thanks!
I'll definately read that book, and put it in the list since it has already been recognized as an essential book around DX programming, on both gamedev.net and Amazon.

Math, it's such a broad area such a topic should get a whole volume just for itself so it can cover all areas. There's some book that was considered a gem, that I heard of, a few years ago. It was a book just about the math needed for game and graphics development... 3D Math Primer for Graphics and Game Development by Fletcher Dunn, Ian Parberry.

I haven't read that book though, but some people point at minor issues that will be solved in the next edition, if Fletcher Dunn holds to his word which I believe.

Once I find books about math such as Professor Strang's 'Linear algebra and its applications' but at a cheaper price I'll put them up here. :)

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Siphonen
Siphonen - - 2 comments @ A list of helpful books

That's great! ;)

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