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SinsProphet
SinsProphet - - 1 comments @ Maelstrom Rebellion Expansion v1.93 R14 (+DLC's)

I decided to play this mod again after a long time. I like the new late game "transcendence" researches and the idea of different dreadnoughts for the races. But im not realy happy with the balance. I have the feeling that Norlamin rebels dreadnoughts are way to overpowered because of this "Frenachrone strike". 3 or 4 dreadnoughts are enough to complete disable the whole enemy fleet. It´s similar to the advent abilitie "Enthrall" with the difference that it goes longer and it can´t be interrupted. And you can spam it way more often because of the third abilitie "Confluence".
Also the second abilitie "4th Order Barrage" doesn´t seem to work correct. It doesn´t activate and it says it need something to research (?).
The late game upgrade for the starbases are great, but it seems that the AI don´t use them because i have never seen a race (except TEC loyalist) that build 2 Starbases.

Good karma+1 vote