We're a community made game with professionals in all fields who are pouring our talents into our first 3d game using CryEngine 3 tech. The MoNK concept is backburnered due to lack of recruitment for such a large project - instead we've turned toward a procedurally generated game and what we feel will be full of awesomeness: The Ultimate Stickman Project.

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Iron Castle Promo 1 Castle Demo1 Alpha v0.3 Stickman Multi-Texture Procedural Generation
Blog RSS Feed Report abuse Latest Blog: Ultimate Stickman's VLW (Very Large World) Development in CryEngine 3

0 comments by sinisterrainbow on Feb 26th, 2013

Showing the 'Stickman' VLW system's diversity:

Showing the 'Stickman' VLW system's size (a later version is being prepared for infinte world, the current size can be larger than anyone can reach within 2 days of flying straight). Here I tkae the character out past 64miles (skyrim size):

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Dec 29 2013, 8:58pm

Quantum Entanglements are much easier to learn than Machine Learning Theory. Machine learning for Castle is out anyway, needs too much data

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@Alex4te @shemusic I agree. I wish I was making a game that required this kind of music, as I would do what I could to help #MaybeInFutur..

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Still working on Castle until CryEngine Indie issues are resolved. Half way through the game. Large video update coming soon.

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Vacation over. My Unity "Castle" game has with 3 game modes in the works. Stickman just got featured on T.co news again.

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