We're a community made game with professionals in all fields who are pouring our talents into our first 3d game using CryEngine 3 tech. The MoNK concept is backburnered due to lack of recruitment for such a large project - instead we've turned toward a procedurally generated game and what we feel will be full of awesomeness: The Ultimate Stickman Project.
Showing the 'Stickman' VLW system's diversity:
Showing the 'Stickman' VLW system's size (a later version is being prepared for infinte world, the current size can be larger than anyone can reach within 2 days of flying straight). Here I tkae the character out past 64miles (skyrim size):
Latest tweets from @sinrain_monk
NEW GAME DONE - I turned a 2 day game jam into a month long project - Lupus N' Krump resulted -- T.co
Feb 21 2014, 5:22pm
Feb 1 2014, 9:12am
Feb 1 2014, 9:09am
First look at Iron Castle is now here! This was a lot of months in the making.. T.co
Dec 29 2013, 8:58pm
Quantum Entanglements are much easier to learn than Machine Learning Theory. Machine learning for Castle is out anyway, needs too much data
Aug 28 2013, 2:37am
Jul 5 2013, 1:36am
Still working on Castle until CryEngine Indie issues are resolved. Half way through the game. Large video update coming soon.
Jun 28 2013, 11:44am
Vacation over. My Unity "Castle" game has with 3 game modes in the works. Stickman just got featured on T.co news again.
Apr 18 2013, 2:59am
@rdsgnngpolitics Saw your TED talk - Wonderful idea, and please don't stop at this. :)
Mar 30 2013, 9:06pm
40% done on Castle in 10 days time. Less if I give the computer AI neural nets (deep blue kinda brain). We'll see. T.co
Mar 27 2013, 1:02pm