Developer of Tainted Fate and SickBrick.
Well it's a horror game, there's bound to be a few. Although we're mostly aiming at atmospheric horror.
We're thinking between 5$ and 10$.
The hands are just temporary, (lifted off the player character :D ). The priests shall get their own hands.
First person only. No quick traveling since the map is small.
Argoon, I enjoy and take into consideration all your constructive criticism. Although I have fixed most of the wood texture directions (check it out in the church), this one sneaked through into the latest pre-alpha. Thanks for pointing it out, it will be fixed. As for the normal maps, I've toned down most of them. It's really hard to even out the normal maps, but we're trying.
That's a great suggestion!
Thanks a bunch!
Nope. They're just textures rotating around the skydome and changing color. It's in the engine already.
I agree completely. It's till in alpha, so there's many things that need to be added\fixed in the day\night cycling.
The water doesn't reflect the mountains because the graphics are set to medium so I can record at a decent framerate.
Awesome, can't wait!
Thanks for the positive comments peoples!
It's just scenery unfortunately.
The background blur is a Depth of Field posteffect (shader). So, yeah. The light shafts are also a post effect.
Whoah, thanks :D
Here it is! Indiedb.com
I'm actually having my college finals now, so game development is on semi-hold. But my new programmer is working on the game, so there may be a new version soon ;)
My composer is Fracturesmusic.com
I sure as hell couldn't compose something like that myself :D
Actually, I'm having second thoughts. Maybe it's just some picture of a soldier running with a British flag...
That's an Iron Maiden poster\cover of a live album\cover of a single (don't know which one) where Eddie runs through a battlefield with a torn British flag. And it's just pasted on the guy like "wazzaaap I'm all rotated wrong n sheet".
Whoa, thanks. I miss things like that. It's not the final texture, but still thanks, I would have probably not fixed that.
It's my dad's arm. Mine is too "sitting in front of a PC all day" kind of a hand, and his is more "I've been in a war and worked in construction all my life" (which is true :D ) so it's more fitting for the protagonist :D
Those are hands in shackles, tho they look more like the player is in a fist fight for now :D
That looks mighty fine.
That's what I'm aiming at :D
I'm currently working on Tainted Fate. But after that, who knows :D