Dev. Dead-west Dev. mapper Dead-west Dev. Voice acting Dead-west

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Shirokami
Shirokami Dec 13 2012, 2:31pm replied:

yea i hope i can tell you that its not totaly dead, but we lack a coder for the whole game, we cant start making levels untill the base of the game is done. since ive got some time on my hands again il try to find someone thats willing to code for us. stay tuned

+1 vote     mod: Dead West
Shirokami
Shirokami Aug 23 2011, 10:37pm replied:

TheNightmare

you are welcome to come for a trail,
send over some of your "original" work to wavdbruggen@gmail.com
then, we will talk about it with the main team.

after reciefing the items, give us 1 to 4 days to progress it and make a jugement call.

Greetings,
Shiro.
Dead-west Dev. team.

+2 votes     mod: Dead West
Shirokami
Shirokami Aug 15 2011, 9:01pm replied:

still working on the final, we just like to keep you up-to-date on our progress, cause no one likes dead mods :3

+1 vote     media: Character in progres
Shirokami
Shirokami Aug 15 2011, 9:00pm replied:

do you know for sure?

+1 vote     media: Introducing "Some new props" (update)
Shirokami
Shirokami Aug 13 2011, 5:12pm says:

No, making details out of brushes takes less Cpu then making them into models, cause models are made out of triangles on hi-res, making a sign would take far more triangles then making it in brushes.

next to that, because its the 1st map we are making, it takes time to think of good buildings and gathering textures, thats why the prosses of the mapping goes kinda slow, also, because me and bigbigbigdaddy are the only mappers active and bigbigbigdaddy making the weapons, it leaves me to make the most of the mapping and texturing alone.

+1 vote     media: Mapping in progress
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