Hi, I'm a Computer Science Graduate from the University of Southampton, but more importantly, I'm a game designer! I'm interested in dark narrative themes and fast-paced action. Most of the games I have made in the past for game jams or personal projects have been a blend of high intensity violence and dark fiction. I love playing games like Doom, The Witcher, Diablo, Rimworld, Wolfenstein, and the Endless series. My dream is to be able to make independent games for a living. In my spare time I am also training as an artist to try and fulfill my lifelong ambition to become a proficient digital painter. I also have a Corgi, his name is Max, and his world is fire and blood.
A brief introduction to Beyond The Veil, its story, and its features.
about the game
Beyond The Veil is entering Closed Beta. Find out how to enter and join the Discord server.
closed beta and final final version (tm)
Quick update on recent progress- boss battles and narrative.
february update
A quick reflection on everything I've learned this year. Advice to myself, perhaps even helpful to other new devs.
a pre-post-mortem
Delivering another update on the progress of Beyond The Veil. As we get closer to release things keep looking better and better, and probably run a bit...
the darkness grows
Another round of updates on the development of Beyond The Veil.
beyond the veil october update
Working on some more varied area generation algorithms, and improving my 2D lighting.
area generation and fancy lighting
A breakdown of the last 2 months work. Plus some bonus gifs- hurrah!
still alive
Just a quick overview of what I've been doing for the past month. The project is very much still alive!
an update
Going over the new Melee Combat, plus new enemy types, condition-inflicting weapons, grenades, and a new name.
melee combat, new name
A little taster of some of the narrative for one of the characters, as well as a look into the new exploration mechanics.
narratives and regions
Taking a more in depth look at resources this week, with some explanations on my design choices. Also a quick update on this week's progress and holiday...
resources and progress update
A busy 2 weeks of simplifying the gameplay and refining menu navigation. Nailed down the first draft of the plot, and allowing myself a bit more freedom...
ui, story, and gameplay update
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