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Comment History  (0 - 30 of 59)
shadowfax91
shadowfax91 Jun 23 2014, 5:16am says:

"I shall light this holy ring...release its cleansing flame...and burn a path into the divine beyond."

+2 votes   media: Holy Ring
shadowfax91
shadowfax91 Apr 17 2014, 5:20am replied:

"And Cortana"

+8 votes   media: "Cortana, all I need to know is did we lose them?"
shadowfax91
shadowfax91 Apr 16 2014, 5:27am replied:

"Well, that's it then. Bring the ship back up to Combat Alert Alpha. I want everyone at their stations."

+8 votes   media: "Cortana, all I need to know is did we lose them?"
shadowfax91
shadowfax91 Apr 14 2014, 5:48am replied:

"We made a 'Blind Jump', how did they..?"

+12 votes   media: "Cortana, all I need to know is did we lose them?"
shadowfax91
shadowfax91 Jan 2 2014, 10:17pm replied:

no, the necrons, or the tau

+2 votes   download: Warhammer 40k:Time of Ending Alpha 1.1 Full
shadowfax91
shadowfax91 Nov 24 2013, 3:20am says:

i've been having launch troubles, i've installed the mod as per the above instructions, but when i launch the program, it cuts out before the Relic Entertainment logo animation, can someone tell me what i;ve been doing wrong?

+1 vote   article: Mod Installation Tutorial
shadowfax91
shadowfax91 Jul 2 2013, 4:44am replied:

same here

+2 votes   media: Orion Wallpaper
shadowfax91
shadowfax91 Apr 12 2013, 5:25am replied:

Your going to need bigger MACs

+1 vote   media: Shadow of the Colossus
shadowfax91
shadowfax91 Jan 22 2013, 8:35pm replied:

the game cannot be updated unless you obtained it through steam or gamestop

+1 vote   download: Sins of the Prophets UNSC Beta
shadowfax91
shadowfax91 Jan 11 2013, 2:20am replied:

Yep, according to the vid, tutorial, we were using the wrong 3D program.

+1 vote   media: Preview of what's to come
shadowfax91
shadowfax91 Jan 10 2013, 2:43am replied:

just models, we have no idea how to export models into the game, and we know how to do basic texturing

+2 votes   media: Preview of what's to come
shadowfax91
shadowfax91 Dec 27 2012, 4:07am replied:

agreed, in the canon from Combat Evolved, a Halcyon-Class Crusier is able to destroy 3 to 4 Covenant superior battleships (not sure if they're CCS-Class Battlecrusiers, but thats what i'm going off) in a firefight against a fleet of around 12 of them.

+1 vote   download: Covenant at War - First Release
shadowfax91
shadowfax91 Nov 27 2012, 2:46am says:

i was thinking a different design, but thats upto the followers

+1 vote   media: SDF Cannon (Novalith Replacement)
shadowfax91
shadowfax91 Nov 3 2012, 3:31am says:

nice design, one small question about it though; what race would it be for?

+1 vote   media: Support Capital
shadowfax91
shadowfax91 Oct 23 2012, 4:28am replied:

the texture is a Basic Test Texture, seeing if anyone else likes the concept, if so, i'll go with it, if not, i'll change it

+1 vote   media: Armageddon-Class Titan, Concept Texture
shadowfax91
shadowfax91 Oct 22 2012, 3:43am replied:

true that i've based it off 'The Destiny', but as you may remember me mentioning in an earlier image that many Sci-Fi elements are based of an already existing one, and to answer about what else i've been working on, not too much really, i've been trying to import a model or two into the game without success, lukeozade has that same problem

+1 vote   media: Armageddon-Class Titan, Concept Texture
shadowfax91
shadowfax91 Oct 16 2012, 3:30am replied:

amen to that

+2 votes   media: Citadel Council Titan Foundry Skinned
shadowfax91
shadowfax91 Sep 14 2012, 7:06am replied:

in my opinion, it kinda looks like a Planetary Shield Generator for the Sol Confederate

+1 vote   media: Remade SDF Titan
shadowfax91
shadowfax91 Sep 4 2012, 8:57pm replied:

well you've done great, you have my support this mod till the end

+4 votes   mod: Interstellar Confliction
shadowfax91
shadowfax91 Sep 3 2012, 2:19am says:

looks good so far, nice touch on making the human navy ships look like modern day battleships, love it

+4 votes   mod: Interstellar Confliction
shadowfax91
shadowfax91 Sep 1 2012, 9:53pm replied:

because of the limited detail of this model, i've skipped the info on whats what

+1 vote   media: Trigor Corvette Western Armarda
shadowfax91
shadowfax91 Aug 26 2012, 3:06am replied:

thanks

+1 vote   article: Races Renamed
shadowfax91
shadowfax91 Aug 24 2012, 5:02am replied:

thats what i'm attempting, but i'm having trouble making earth (terra in-game) the defult starting location for the Sol Confeds, and similar for the other factions

+1 vote   article: Races Renamed
shadowfax91
shadowfax91 Jun 16 2012, 9:08pm replied:

maybe because of the symbol on the side near the front

+4 votes   media: Halcyon-Class Cruiser (Textured)
shadowfax91
shadowfax91 Jun 3 2012, 7:33pm replied:

it's known as a Battle Moon, ingame it'll be as big as a normal defence cannon, in the story it's only half the size of our moon.

+1 vote   media: UG Defence Cannon-Battle Moon
shadowfax91
shadowfax91 May 24 2012, 10:09am replied:

thanks for the feedback, the bottom right might be altered but the legion titan hasn't been designed with any cannons or guns as such yet

+1 vote   media: Reign of the Titans
shadowfax91
shadowfax91 May 23 2012, 9:00pm says:

just a quick question, is the ONI PRO-49776 going to be added, because i saw the ship in Halo: Legends and it looks amazing

+1 vote   mod: Sins of the Prophets
shadowfax91
shadowfax91 May 23 2012, 8:57pm says:

nice design, looking forward to it ingame

+2 votes   media: New Prowler WIP
shadowfax91
shadowfax91 May 21 2012, 6:09pm replied:

All Daragon Designs have traditional gunpower based weapons, like the SDF ships, because they belive that those weapons are more powerful then Laser based weaponry, so thier ships are armed with Autocannons, Missles and Flak Turrets

+1 vote   media: UG Daragon Heavy Frigate
shadowfax91
shadowfax91 May 17 2012, 7:32am replied:

and i'll try to make the requests you've made for the mod here

+1 vote   media: Killiminjaro-Class Dreadnaut
shadowfax91
shadowfax91 May 16 2012, 6:11pm replied:

the fireing trigger won't be combat, but a special ability

+1 vote   media: Killiminjaro-Class Dreadnaut
shadowfax91
shadowfax91 May 15 2012, 1:09am replied:

and the rear box area is a hanger area

+2 votes   media: Killiminjaro-Class Dreadnaut
shadowfax91
shadowfax91 May 14 2012, 7:22pm replied:

right, i never think of that, the front of the ship has what are known in the Fall of Sol universe as Mega-MAC turrents, so the end facing this way is the front

+2 votes   media: Killiminjaro-Class Dreadnaut
shadowfax91
shadowfax91 May 13 2012, 9:48pm replied:

the bridge is under the main gun alcove

+1 vote   media: Gorgon Battleship - Basic Texture
shadowfax91
shadowfax91 May 6 2012, 8:12pm replied:

i've got someone to do it now, but thanks for the advice

+1 vote   media: Full Size Comparison
shadowfax91
shadowfax91 May 4 2012, 6:03am replied:

if i learn to, i'll upload textured ships soon, if not, i'll need a texturer

+1 vote   media: Full Size Comparison
shadowfax91
shadowfax91 Apr 30 2012, 4:45am says:

how do i build this and the titan control structures?

+1 vote   media: Octinev Coordinator
shadowfax91
shadowfax91 Apr 28 2012, 7:05pm replied:

i'm still using google sketchup, and converting them with 3ds max

+1 vote   media: Zenith-Class Support Carrier
shadowfax91
shadowfax91 Apr 1 2012, 11:00pm replied:

this is only version 1 of this model, it might be changing in the future

+1 vote   media: Legion Battle Crusier
shadowfax91
shadowfax91 Mar 30 2012, 8:43pm replied:

unfortunatly, its the only 3d program i know how to properly use

+1 vote   media: Cerberus-Class Corvette Mk1
shadowfax91
shadowfax91 Mar 30 2012, 1:30am replied:

it does, but i'm trying to make it closer to star wars, but we'll see soon

+1 vote   mod: Fall of Sol
shadowfax91
shadowfax91 Jan 28 2012, 6:26am replied:

thats only one of the decisions

+1 vote   media: Turian Dreadnought V1
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