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Comment History
The_25th_Dragon
The_25th_Dragon - - 7 comments @ OUTDATED - SoGE 4.10.1 for SOASE Rebellion 1.82

I noticed this and payed more attention to my ships and the enemy as the match progressed (I typed out my initial comment right after the event). Indeed, I noticed that unless the enemy ships came within spitting distance of the Munis, then they could only target one at a time. However, with how I tend to micro-manage my fleets, I have them focus fire on the largest warships and work my way down. With the shear raw firepower, the targets tends to go down very quickly, and the Munis only take minimal damage, as I tend to group them in the numbers of 20 and above. Now, the SD escort? I don't exactly remember what happened right after, as the match went on for another few hours (with another Executor falling prey to my fleets) but if I remember correctly I was able wipe out the escort too, but with the help of a 30 ship fleet backup. The enemy at the time kept focusing on building lots of capital class SDs, and lost nearly every engagement. However, the normal difficulty level AI did adapt very quickly after losing the first SSD, and started sending fleets with a LOT of escort carriers, and this started to to prove problematic. I did lose a lot of my Munis this way- but alas it was too late. The two aforementioned Subjugator class warships eventually helped seal the fate of the now late Pentastar Alignment. Looking at the post war/match results, I did notice the enemy had very low military research done, and I mean very low. I wonder if it just focused on getting the SSD and and ignored just about the rest of the tree. It was, as mentioned, just a normal level AI as I'm still coming to grips with the game and the mod, and I apologize if I wasted your time or anything. :P Thank you for this mod and I appreciate your attention and response.

Good karma+1 vote
The_25th_Dragon
The_25th_Dragon - - 7 comments @ OUTDATED - SoGE 4.10.1 for SOASE Rebellion 1.82

WHAT!? I had 54 Munificent-class freighter/cruisers get jumped on by an Executor-class SSD, and a very large amount capital weight Star Destroyers. I focused all 54 onto the SSD 'Hope', and prepared to lose that fleet while I rounded up my other 100 or so Munificents and my two Subjugator-class Super Capitals- only to return to the battle scene and watch in shear amazement as my frigates took out the behemoth laid before them in only a few minutes, if even that, while 'only' sustaining losses of 32 ships. I know the Muni is a powerful little warship, hence why I had over 150 of the little guys, but to have only 54 go toe-to-toe with an Executor-class Super Star Destroyer and it's sizable escort and not only survive, but kill the damn with only 32 losses and no reinforcements? I'm definitely not complaining, mind you, just bewildered, and hopefully bringing this to your attention (Lavo) that the Munis might be putting out more firepower than intended? I do have all of the weapon upgrades and the various armor/health/shield upgrades for my ships; the game has been going on for about two days now. If they're performing as expected.. well I guess I just found out my strat for the CIS then :3

Good karma+1 vote
The_25th_Dragon
The_25th_Dragon - - 7 comments @ SirHinkel's GSM Campaign 1.0 >AS1< Support ended!

Keep up the great work Sir! Any chance i get the name of the song that plays in the menu? Thank you

Good karma+2 votes
The_25th_Dragon
The_25th_Dragon - - 7 comments @ ShockWave 1.1 Release

My copy of Generals Zero Hour is on the origin client, and when i got the mod and tried to direct it there, all it does when i press start is start up the launcher for the vanilla game (or so i'm certain), is this bad or am i missing something?

Good karma+1 vote
The_25th_Dragon
The_25th_Dragon - - 7 comments @ SirHinkel's skirmish Missions

Unfortunately, I cannot find the forum post you're referring to. If it isn't too much then a tutorial would be nice. :) Keep up the great work!

Good karma+1 vote
The_25th_Dragon
The_25th_Dragon - - 7 comments @ SirHinkel's skirmish Missions

Did you download both mods? One mod has all of the new UK, RU, Germany,etc.. maps, while the other one only has new German maps under the German single player missions. Also, if you read the Readme text in the mod it will say to replace something that unlocks all of the missions.

Good karma+1 vote
The_25th_Dragon
The_25th_Dragon - - 7 comments @ SirHinkel's skirmish Missions

These mods are great! You have done an amazing job with them! I do, however, have one issue although I don't believe its originated from the mod. I noticed in the vanilla Game of the Year edition (so i have all the DLCs), the bottom of the bonus missions bar was cut off by the red bar on the bottom of the screen. So now with your mods, the bottom 1/4th of the UK missions are chopped off and i do not have access to the US missions. Do you know how to help me out? If not is there a way i can have the mods excluding the infantry missions(no offence at all to the inf missions or your work) without causing you too much work? Thanks Sir and have a good day and keep up the amazing work!

Good karma+1 vote