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Comment History
SFrame
SFrame - - 3 comments @ Crazy 2.988

Damn, that sounds real useful (and makes me feel a little stupid, heheh); unfortunately my dev.exe doesn't want to work for me when playing Rebellion v1.80. It works fine with v1.00 (fresh copy), but then I can't run it with Crazy mod (which is for v1.80). I really love this mod, and I wish I could do better, but sadly the manual debug notes are the best I can do with what I have.

Good karma+1 vote
SFrame
SFrame - - 3 comments @ Crazy 2.988

Other info about the playthrough if it'll help:
- Map: Twin Empires
- # of Players: 8 (me + 7 AI, grouped into teams of 2)
- AI Difficulty: all Cruel
- Flagship Victory: ON
- Allied Victory: ON
- Pirate Raids: ON
- Fleet size: Small

Info on the Coronata:
- Lv.1, brand-new from the foundry; has wet paint :P
- has Unity Mass Lv1
- has one level of the hull/shield upgrade
- not in fleet

Anyways, I'm pretty sure that none of the modding I did caused the minidumping (previous playthrough with TEC on same map and settings was flawless, and I did additional testing on both playthroughs). So yeah: again, I'm guessing it's something with the Coronata. Just thought I'd throw this out to ya.

Thanks for making this mod, by the way - it's fantastic! I switched to this as my main mod from E4X due to E4X causing AIs to idle (it got annoying). The extra skills and features here really make this mod my favorite. This was the only non-string bug I could find. It isn't game breaking for me, but it is a bug worthy of being reported nonetheless (crashing from an accidental mouse-over can be frustrating; heheh).

Good karma+2 votes
SFrame
SFrame - - 3 comments @ Crazy 2.988

::Bug Report, Minidumping::
Selecting the Coronata Titan and then mousing-over a wormhole (be it from its gravity well or zoomed out in galaxy view) minidumps/crashes the game. It only seems to be a problem the Coronata - I did a playthrough with the Ankylon on the same map, flying mousing-over and flying through wormholes without a problem.

The Coronata can still fly through wormholes, but only by scouting a wormhole (and its twin), and then commanding the Coronata to move to a spot on the other side of the wormhole's twin.

Example: Coronata needs to get from PlanetA to PlanetB. There is a wormhole between PlanetA and PlanetB. Once I've scouted the wormhole (knows where it goes), commanding the Coronata to move to PlanetB will result in no minidumping. I can also safely move to the other side of the wormhole by zooming into a wormhole's gravity well, selecting the Coronata (i.e. via hotkey), and then clicking/moving it to the desired spot in the gravity well of the wormhole's other side Without mousing over the wormhole in the middle of the gravity well.

It's just moving over the wormhole while having the Coronata selected that crashes/minidumps the game.

There are only two mods installed:
- Crazy v2.988 (this version)
- a portion of VaughanHFS's Strike Craft Performance Optimization mod/addon.

I'm 90% sure that the latter mod shouldn't be a problem. I've removed its research tree mod and the English .str file to make it compatible with the Crazy mod. The only things left are the entity files that modify strike craft stats and squad numbers. For balancing, I've changed the max level of the Advent hangar strike craft research (the one that adds one strike craft to each hangar squad per level) in the entity file within the Crazy mod (changed max level from 8 to 2).

Good karma+2 votes