"A real man... oughta be a little stupid." - Ryuji Goda.

Report RSS Current state of Proc.Gen Project, also weapon vscripting.

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Hello and here's yet another blogpost of mine. Been two months since the last one and I thought maybe it's a good time to let people know about my progress at vscript adventures.

Procedural levels again


I greatly improved the system in few ways. For example I made all entities save their state(position, angle, enemy health etc.) when their rooms get despawned. I added primitive npc spawning to play around with combat. I also started adding support for random room heights.


I made few additions to the prop list and added first few room type rules which define sets of props each rooms use. Some rooms will only have storage props while others may spawn with just electrical stuff.

VScripted weapons


I don't want to get dirty with sourcecode, so I decided to make my own weapon system with just scripts, you might aswell call them fake weapons, because they would use the same real weapon entity, but all stats and model is controlled by scripts.

I plan making a Gmod SWEP kind of system where I'll be able to add as many unique weapons as I want and change how each of them works anytime.


That's all for now! See you next time.

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berrу
berrу - - 114 comments

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