No
Then download Mags Redux and choose only one item AMMOCHECK
If you have a gamma discord, ask others, because surely people have faced a similar problem.
Which version of Bas are you using?
I'm just looking at the gunshot sounds in the new BaS, they have other paths to the sounds.
Give me a minute.
Github.com
Try with this
If this works then later I'll just upload the addon along with this
You won't be able to do this without BaS. Because BaS contains the necessary resources for the correct operation of the addon.
You can simply delete the uni_anim_core script or try the following:
Kame_Isaac comment-
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: d:/anomaly\gamedata\scripts\uni_anim_core.script:64: attempt to call field 'get_jam_status' (a nil value)
So here's the fix that I found.
Go to the game file gamedata\script\uni_anim_core.script and find these lines.
local jam_status = arti_jamming.get_jam_status(item:id())
if jam_status == arti_jamming.JamType.FailureToEject then
jam_type = "_jammed"
elseif jam_status == arti_jamming.JamType.DoubleFeed then
jam_type = "_superjammed"
Then you want to replace them with this and remember to save.
local jam_status = arti_jamming.get_jammed(item:id())
if jam_status == 2 then
jam_type = "_jammed"
elseif jam_status == 3 then
jam_type = "_superjammed"
It won't give you a crash anymore but it kinda messes with the jamming visual. Better than nothing I guess.
GREAT MOD BTW!
Yep. Because I'm using the original ak12 config
I don't play with jsrs, but if it uses the ak12 config, it may cause a conflict...
This is due to the fact that the bas uses its own sounds. You need to edit them yourself.
SeDzhiMol
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