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SeDzhiMol
SeDzhiMol - - 385 comments @ Reanimodel HK MP7

No

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

GAMMA...

Good karma+2 votes
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

Then download Mags Redux and choose only one item AMMOCHECK

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

If you have a gamma discord, ask others, because surely people have faced a similar problem.

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

Which version of Bas are you using?
I'm just looking at the gunshot sounds in the new BaS, they have other paths to the sounds.

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

🕝

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

Thanks

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

Give me a minute.
Github.com

Try with this

If this works then later I'll just upload the addon along with this

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

You won't be able to do this without BaS. Because BaS contains the necessary resources for the correct operation of the addon.

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

Blender

Good karma+2 votes
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

Thanks

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

Thanks:D

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

yeah:)

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

This world is so rotten...

Good karma+4 votes
SeDzhiMol
SeDzhiMol - - 385 comments @ Reanimodel HK MP7

WHAT? DETECTOR?

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

You can simply delete the uni_anim_core script or try the following:
Kame_Isaac comment-

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: d:/anomaly\gamedata\scripts\uni_anim_core.script:64: attempt to call field 'get_jam_status' (a nil value)

So here's the fix that I found.

Go to the game file gamedata\script\uni_anim_core.script and find these lines.

local jam_status = arti_jamming.get_jam_status(item:id())
if jam_status == arti_jamming.JamType.FailureToEject then
jam_type = "_jammed"
elseif jam_status == arti_jamming.JamType.DoubleFeed then
jam_type = "_superjammed"

Then you want to replace them with this and remember to save.

local jam_status = arti_jamming.get_jammed(item:id())
if jam_status == 2 then
jam_type = "_jammed"
elseif jam_status == 3 then
jam_type = "_superjammed"

It won't give you a crash anymore but it kinda messes with the jamming visual. Better than nothing I guess.

GREAT MOD BTW!

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

Yep. Because I'm using the original ak12 config

Good karma+2 votes
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

I don't play with jsrs, but if it uses the ak12 config, it may cause a conflict...

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

Не ну это перебор🙈😏

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

👌

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

😮

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

Yeah

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

👍

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ BaS AK-12 Reanimation

This is due to the fact that the bas uses its own sounds. You need to edit them yourself.

Good karma+1 vote
SeDzhiMol
SeDzhiMol - - 385 comments @ Colt 357

Это мы забираем

Good karma+2 votes
SeDzhiMol
SeDzhiMol - - 385 comments @ Reanimodel HK MP7

👍

Good karma+2 votes
SeDzhiMol
SeDzhiMol - - 385 comments @ Reanimodel HK MP7

Thanks

Good karma+2 votes
SeDzhiMol
SeDzhiMol - - 385 comments @ Reanimodel HK MP7

12 будет скоро.

Good karma+2 votes
SeDzhiMol
SeDzhiMol - - 385 comments @ Reanimodel HK MP7

Исходники я уже давно удалил.

Good karma+2 votes
SeDzhiMol
SeDzhiMol - - 385 comments @ Reanimodel HK MP7

Хахахаха спасибо блядь.

Good karma+2 votes