I am the code shepherd at Freejam, I am a robocrafter!

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0 comments by SebaCodeJammer on Dec 21st, 2013

Ciao a tutti! My name is Sebastiano, but here in England I am often called
Seb because is simpler (never understood why it’s so complicated, since it’s not that far from Sebastian :) ). My principal characteristic is my love for my espresso. Really, how can people drink this brownish slop that is found outside Italy? Luckily I have my own espresso machine in office, which saves my day, every day.
Beside drinking my delicious coffee, I also help Freejam team to build the fantastic game that is Robocraft!

I have been working in the videogame industry since 1999, but I was already coding in my "garage", with my Sicilian friends, since 1995. Maybe some of you were not even born at that time.

The first company I loved to work with was my own company, which I founded with my friends in 2001. At that time the concept of “indie” was not existent and the only way to be able to develop games was becoming a publisher slave. Although in the UK it could have been relatively simple to find one, in Sicily it was really not that simple. Well let’s be clear, at that time the concept of “game developer” was not even understood by 99% of Italians (although I am not sure if now it is?). That’s why our first (and only) publisher was actually French! We were so reckless and passionate that nothing could have stopped our dream! Not even the obvious logicist handicap that was our land. We started to travel, to pitch our first game everywhere, until we finally got our first deal! Sure, we signed a deal to work for pennies, but it was for us just the achievement of our long-lived dream. We finally could develop and release our first game!

The name of the team was 7th Sense and our game was The Fish Files for Game Boy Color, the first game on the Nintendo handheld that could have boosted 4000 colors on screen!
People still talk about it, since it became a sort of retro cult game...and you can even play it online with a flash based GBC emulator :)

Anyway, many years passed since 7th Sense and meanwhile I developed some interesting games, although most of them did not have a really long live, which for some (especially for “The Chronicle of Spellborn”) was a really shame!

My last job was at Climax here in the UK, where I met Mark, Brian, Ed and Richard. When I heard for the first time the idea of Robocraft, my old flame which powered my 7th Sense years started to burn again! I immediately jumped in the new venture knowing that this time it will be a success!

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Latest tweets from @robocraftgame, @sebify

We had a minor patch today which increased The Pit rewards for all players! More Info T.co

2hours 27mins ago by robocraftgame

@Classy_Viking Make it classy!

2hours 47mins ago by robocraftgame

RT @PirovanoMichele: A glimpse of new jobs and animations for .Age, uhuhuhuhuuh! #indiedev #gamedev T.co

5hours 46mins ago by sebify

RT @Robocraftgame: PvP Competition - Enter The Pit! Prizes for the best pilots around! More Info T.co T.co

5hours 47mins ago by sebify

RT @JoachimHolmer: • Primitive types in C# can be extended • Unity's console supports rich-text formatting Have some code! #unitytips http:…

5hours 58mins ago by sebify

PvP Competition - Enter The Pit! Prizes for the best pilots around! More Info T.co T.co

9hours 20mins ago by robocraftgame

@Aethylred oh yeah I heard of it

22hours 37mins ago by sebify

@Aethylred arghh

22hours 38mins ago by sebify

@Aethylred puppet?

22hours 39mins ago by sebify

@Aethylred but structs are not immutable in c#. It's just a good design to treat them as immutable

22hours 41mins ago by sebify

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