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Comment History
Scott12
Scott12 - - 7 comments @ Maelstrom Rebellion Expansion v1.96 R18 (+DLC's)

The ratio of base DPS of the fighter group to bomber group. You can see the difference between old(3) and new(4) races. I have seen the calculation formula of different types of armor for different damage attacks before. Although the distribution is different, the total value should not be too different. At least, the original race is designed in this way

Good karma+1 vote
Scott12
Scott12 - - 7 comments @ Maelstrom Rebellion Expansion v1.96 R18 (+DLC's)

Thanks for answering! After testing, other parts of the mod are perfect, and the balance is also good. I personally think that the gap between fighters and bombers can still be narrowed. Now the fighters of the new race are useless, and I look forward to the new version!

Good karma+1 vote
Scott12
Scott12 - - 7 comments @ Maelstrom Rebellion Expansion v1.96 R18 (+DLC's)

thank you! I partially agree with you that the difference between the fighter and bomber values of the original three races is not that great. In addition, the Mercury Frigate's ability of Replicator requires 120 antimatter, but its upper limit is only 100. The Replicator race don't has any ship or structure which can repairs hull, I wonder if it is intentional

Good karma+1 vote
Scott12
Scott12 - - 7 comments @ Maelstrom Rebellion Expansion v1.96 R18 (+DLC's)

A group has 7 bombers, each attack power is 10.It is too strong

Good karma+1 vote
Scott12
Scott12 - - 7 comments @ Maelstrom Rebellion Expansion v1.96 R18 (+DLC's)

Thank you!I mean the bomber of new faction like pirate is obviously better than fighter,better to change it

Good karma+1 vote
Scott12
Scott12 - - 7 comments @ Maelstrom Rebellion Expansion v1.96 R18 (+DLC's)

I liked this mod so much that I studied every race carefully and hoped to adopt the balanced suggestions. In addition, I want to ask whether the injury calculation and armor type did not change

Good karma+1 vote
Scott12
Scott12 - - 7 comments @ Maelstrom Rebellion Expansion v1.96 R18 (+DLC's)

As the attack force and number of bombers are greater than the fighters, the number of fighters formation can be changed to 10(new faction). Also, is it more reasonable to change the new race supply increase to 3,000? The old races are all 4,000. Considering the intensity, it can be less as appropriate. Also, can the old-race economy be slightly stronger? Like adding a technology that reduces global resource use by 10%

Good karma+1 vote