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4

G STRING

Mod review may contain spoilers

I just finished my play-through of this mod. It was impressively presented artistically, but...

Game Assets: 10/10
Level Design: 2/10
Story & Plot: 3/10
General Emotion when playing: Frustration

----The Levels----
The level design is too open, and I was wandering around, frustrated that there were no visual ques to guide me. I guess I'm used to the more obvious or cleverly presented visuals of Valve, but there's a limit to how obtuse can be about these things! The ledges were so paper thin that I questioned whether I was going the right way. I found myself running headfirst into all the doors, and pressing "E" madly when I couldn't figure out where to go...

And EVERYONE loves a good "press the button to open the door, but wait you've got to go back and press it again because there's an ambush waiting for you" game device, but having it happen with EVERY door button is just so tiresome.

[Suggestions: *Bigger ledges, *More obvious visual cues, *Less trekking back and forth through the level.]

---The Story---
To sum up the general feeling: What am I looking at?

Sure, I get that some of the citizens are getting mutated through some chemicals or just natural evolution, and that Myo's new friend becomes an ascended being later on, but who was that GUY that was jacking stuff up towards the end? I guessed he was the "spirit" of the machine" that mankind surrendered itself to, but I couldn't follow most of what was going on at that point.

I know you wrote it in a cryptic, deep manner to get the player thinking, but it was so all over the place that there wasn't any room for character development. :-/

[Suggestions: *Develop a -definite- message within the story, /OR/ *Focus more on character development.]

---Conclusion---
I enjoyed this mod's look and I was highly impressed with it's assets, but there are so many glitches, level design frustrations, and non-cohesive story-telling to get a thorough enjoyment out of the game, or the lesson it was trying to teach.