good news. We need you, so keep up your great work :)
good news. We need you, so keep up your great work :)
Hey Sonne2,
i played a bit with your script and had the problem, that all tex_morped units had no specular map on them, so they werent shiny with all the reflections like on the normal units.
You can fix this, if you replace the tex_morph with tex_mod. You also dont need the timer after that.
simply use:
{tex_mod "1"}
instead of
{tex_morph "1" 2}
greetings
great work man, can you do this also with helmets?
And is it possible to define it to different "main" texmods. For example a winter map, with different winterskins should spawn only the winterskins-variations. But if you load a summer map, they should only use the different summerskin variations. Could that be possbile??
Thanks.
Hi xtbyzantine, new version works fine so far, but there are some bugs that crash the game. I can't look into the inventory of the new StuG or StuH42. It gives me and my friends a crash cause of a render problem. Maybe its because of the HEAT shells, that didnt work in the last version and crashed the game if you fired them. And there is a little bug with the cannon of the Jpz4L48, cause of the missing x and xx files, the cannon disaperas if you damage it.
Keep up your great work.
greetings
great work, can you also upload the amazing helmets?
Hey xtbyzantine,
great mod you made here.
Just one question, your new model for the Jagdpanther looks great, but the cannon somehow looks too fat or small, not like the real 88cm. Or is it like the 10,5 cm of WoT?
greetings
loading... :D Can't wait to play!
Keep up the great work Dinsen & Albus
Can't wait to see the result :D
its working for me, but if i play with a mate together, we dont get the reinforcements. They are allied, but you cant control them. Hope that gets fixed. Great mission btw.
looks great, hope we will see this mission in rgb 2 :D cheers
Schneider
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