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Report RSS M4A1 Test Proj. (view original)
M4A1 Test Proj.
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Hang-Lip
Hang-Lip - - 1,011 comments

pretty cool man. :D

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Description

hey guys,

im having trouble with 3ds max sorta, im not entirely sure how to successfully unwrap an object. But i tried it out on my test M4A1 rifle and got some pretty shaggy results with the unwrap and everything.

In your opinion or advice what should i or shouldn't i do?
As far as UVW goes? And thanks for dropping by.
As a bonus i started awhile back with a simple low poly katana which took and uvw the same way as the gun model. texture was a cinch to make since.