hey guys,
im having trouble with 3ds max sorta, im not entirely sure how to successfully unwrap an object. But i tried it out on my test M4A1 rifle and got some pretty shaggy results with the unwrap and everything.
In your opinion or advice what should i or shouldn't i do?
As far as UVW goes? And thanks for dropping by.
As a bonus i started awhile back with a simple low poly katana which took and uvw the same way as the gun model. texture was a cinch to make since.
pretty cool man. :D