This member has provided no bio about themself...

Comment History  (0 - 30 of 54)
Sae
Sae - - 54 comments @ Nation Empire War Omega 2

Nation Empire War Omega 2 the 7 cultures have been replaced with new family tree cards.

As a faction, it starts with family members of a nationality, it is inherited, but it can be added to a place with Native development in a circle.

The conquered Native development area has several bad properties for the conquerors, except for the leader, but it ensures good properties for the locals if you develop it further.

The conqueror gains noble rank in the conquered enemy Native development area.

The Roxolán faction was replaced by the Kwarez and started with a territory in the east.

The territorial distribution of several factions has changed, including Iassi, Ante, Alan, Hephtalita and Kwarezm.

Good karma+1 vote
Sae
Sae - - 54 comments @ NEW Omege 1

This is not Remastered, this is normal RTR BI. I haven't personally tried to run it on Steam, but others have written that it works, but I don't know how or exactly where to install it.

Good karma+1 vote
Sae
Sae - - 54 comments @ NEW Omege 1

1. Unzip the NEW_Omege_1.zip file and place the NEW folder in the RTW, BI folder.

2. After pasting the NEW folder, right-click and drag your RomeTW-BI to the desktop and Create Shorcut
3. Right-click on the new short-cut and choose Properties
4. In the "Target" window in properties, ADD this line at the end: -mod:BI/NEW -show_err -nm" so the line may look like this:

"C:Program Files\Actision\Rome - Total War\RomeTW-BI" -mod:BI/NEW -show_err -nm"
Or to your separate partition where you installed Rome Total War ...\Rome - Total War\RomeTW-BI" -mod:BI/NEW -show_err -nm"

----------------------------------------------------------

Missing Cas file.

Download it from here copy East_Cavalry.cas and paste it where you paste the mod. NEW/Data/models_unit folder.

Mega.nz

Good karma+1 vote
Sae
Sae - - 54 comments @ NEW Omege 1

Nation Empire War Omega 1 mod, compared to previous editions, has been expanded primarily with more units, region units, ancillaries, character traits and buildings.

Buildable buildings:

It strengthens the territory of the given faction or weakens the territory of the given faction

Native development
Native further development
Local people development
Local people further development
Local Nobility
Strengthening local Nobility
Support of the Local Nobility
Alliance of local Nobles
Local appointed Leader

... people are loyal
or
... people are not loyal

Your own faction will only have one ancillaries, ... people are loyal badge after the first round, but it must have a family member in your own capital. Anyone with a ... people are loyal badge will not receive another occupied area ... people are not loyal badge.
Each family member of your own faction can receive a Leader of the people loyal badge after the first round, but it must include a family member in your given capital. Those who have the Leader of the people loyal badge will not receive another occupied area Bad officer of the people loyal badge.

Buildings that can be modernized are associated with additional elements and characteristics. ancillaries, character traits
In the core area of the conquered faction, additional and character traits affect family members, except for the Leader.

Migrants and native peoples:

There are places where you can choose units from 2-3 groups in your own and conquered territory (not in all territories), there are two (2) units within a group, it is possible to form a local bodyguard, in a certain conquered, occupied territory, e.g. in the area of the Western Romans in Agriphana, Germanic bodyguards and later Germanic units can also be proposed during developments.
You can see the bodyguards in individual battles, in the campaign the bodyguards can only be obtained through improvements.

Tribal groups
To settle peoples
Sometimes you can choose a cultural group in the area:
Germanic has stabilized in the territory
or
Nomads have stabilized in the territory
or
Hun has stabilized in the territory
or
Sassanide has stabilized in the territory
or
Scotti has stabilized in the territory
or
Arab has stabilized in the territory
or
Berber has stabilized in the territory
or
Romans has stabilized in the territory

Slave traders:
Buy slave
Sell slave

Here you can sell slaves or buy slaves. When you sell a slave, the population growth in the given area decreases, but if you buy a slave, the population growth in the given area increases.

Certain buildings can be built in some areas, e.g.

Commercial Fleet Gate, Silk Trade Center and etc.
Here, for example, the building to be developed strengthens the local population and can weaken the non-local people.

Local Bodyguard:

Bodyguard units have been replaced with the final developed unit, so there is only one type of unit for the given faction.
I expanded and changed the units with many units and unit cards.

At the moment, that's all I could think of that I edited, if I think of anything else, I'll add to the description. If you have a question, feel free to ask!

Good karma+1 vote
Sae
Sae - - 54 comments @ NEW Omege 1

The latest edition of the NEW mod, Omega 1, has changed and expanded a lot. Unfortunately, I am very busy, but when I have some time I will write a more detailed information about the mod changes.

Good karma+1 vote
Sae
Sae - - 54 comments @ Nation Empire war

Hello! Yes, unfortunately, that's also a big mistake because there is a desert in the campaign and it throws it out there too, unfortunately I can't find what the problem could be. I didn't find any soil or plant errors, so I'll give it up if someone finds it, or knows, report it here or privately, thanks in advance.

Good karma+1 vote
Sae
Sae - - 54 comments @ Hun Mod 1.0 (For FOR 1.5 Only)

Has anyone tried which version of this is the one in which there are Roman Britons or the Banugassanids instead?
I don't remember exactly which version is which.

Good karma+1 vote
Sae
Sae - - 54 comments @ Hun Mod 1.0 (For FOR 1.5 Only)

Yes, there were more of this mod, and then the NEW mod was born from it. I also asked so that if anyone has it, feel free to upload it here. Maybe I have it somewhere, but unfortunately I don't have it on my current PC.

Good karma+1 vote
Sae
Sae - - 54 comments @ Hun Mod 1.0 (For FOR 1.5 Only)

Who else had this old Hun mod, this is the first one, and someone has more than that, because there are also 1. 2, 1.3, 1.4. :D

Good karma+1 vote
Sae
Sae - - 54 comments @ Nation Empire war

Thank you, I'm glad you like the game. The full game release is still in the works.

Good karma+2 votes
Sae
Sae - - 54 comments @ Nation Empire war

It depends on what you want to change in the base game, only if you want to change the skin, it's good to have a photoshop or a paint that you can handle well. For these, you also need a dds. converting program because no other image format is good unless you just overwrite everything. You can read a lot about these on TWC.

Good karma+1 vote
Sae
Sae - - 54 comments @ Nation Empire war

Thanks!

Good karma+2 votes
Sae
Sae - - 54 comments @ Nation Empire war

There are a lot of changes in the mode that if you have the time and desire to try it.

Good karma+2 votes
Sae
Sae - - 54 comments @ Nation Empire war

It has the skin of that slave heavy cavalry. then I will try to do something else with it.

Good karma+2 votes
Sae
Sae - - 54 comments @ Nation Empire war

This has not happened during testing, thanks for the report.

Good karma+1 vote
Sae
Sae - - 54 comments @ Nation Empire war

Is that a Germanic rebel unit a heavy cavalry?

Good karma+1 vote
Sae
Sae - - 54 comments @ Nation Empire war

Which faction were you with and did you build the wall this first stone wall? (wooden wall). Which faction attacked?

Good karma+1 vote
Sae
Sae - - 54 comments @ Roman double wall

It is not yet included in beta 2 as there were 1-2 more bugs besides that it is functional.

Good karma+1 vote
Sae
Sae - - 54 comments @ Nation Empire war

Okay, thanks for the notification, bug fixes are in progress!
Maybe if you find another bug, report it as well.

Sae

Good karma+2 votes
Sae
Sae - - 54 comments @ Nation Empire War Beta

Да, шотландские предки - не очень сильная фракция, так что это тоже стоящая тактика там, где это возможно, и особенно если Западная Римская империя не развивается в Британии, мы сталкиваемся с небольшим сопротивлением. Я также подумал об игроках, которые только начинают или не имеют большого опыта в римской тотальной войне, пусть у них будет шанс, а не только у вас. Собственно говоря, я тоже начал кампанию с лакмидом, и в 391 году мне нелегко с текущим составом с литмидом. Вначале я сражался только с Восточной Римской империей, но теперь мои союзники также атаковали мою спину. Я был в союзе с сасанитами, но они откинулись назад, и химьяры также атаковали мои второстепенные районы и оккупировали меня.

Good karma+2 votes
Sae
Sae - - 54 comments @ Nation Empire War Beta 2

launch the mode with a faction, then click on one of the settlements and it will appear? If, do not appear, you can go to a circle to play the game, exit and then reload it, click on one of the settlements and you will be presented with a pop-up, a quick click on it. Write back that it works in some form.

Good karma+1 vote
Sae
Sae - - 54 comments @ Nation Empire War Beta 2

Ok, then try to set horde_min_units 60 in the BI / NEW / Data / descr_sm_factions.txt for the horde of all fractions
horde_max_unit 100

Good karma+2 votes
Sae
Sae - - 54 comments @ Nation Empire War Beta 2

Did you start with a faction in a horde or do you know which faction to a horde?

Good karma+2 votes
Sae
Sae - - 54 comments @ Nation Empire War Beta 2

Did you try to put your own edit?

Good karma+2 votes
Sae
Sae - - 54 comments @ Nation Empire war

Thanks, have fun, I also used to play with it. I haven’t had much time to run a campaign for it lately because of editing. Many new skins, models on walls and buildings are already being made with the latest version with several new buildings, skins, walls for all factions and beautifications for the looks.

Good karma+3 votes
Sae
Sae - - 54 comments @ Nation Empire War Beta 2

There are four-season twists, 3 summers, 1 winter script if it works.

Good karma+3 votes
Sae
Sae - - 54 comments @ Nation Empire War Beta 2

Thanks!

Good karma+2 votes
Sae
Sae - - 54 comments @ Nation Empire War Beta 2

Thanks!

Good karma+2 votes
Sae
Sae - - 54 comments @ Nation Empire war

Развивается медленно. :)

Good karma+4 votes
Sae
Sae - - 54 comments @ Nation Empire war

Thank you, but I wish you too!

Good karma+2 votes