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Comment History
sadist4
sadist4 - - 4 comments @ [ CoC v1.5r4 ] STCoP Weapon Pack 2.8.0.7 (v.5.2)

can you make adaptation STCop 2.9 to Coc 1.5?

Good karma+2 votes
sadist4
sadist4 - - 4 comments @ STCoP Weapon Pack 2.9.0.5 (Download + Translation)

Can you port it to CoC?

Good karma+1 vote
sadist4
sadist4 - - 4 comments @ Artefact Expansion v1.32 [CoC 1.4.22]

Does exist in russian translation?

Good karma+2 votes
sadist4
sadist4 - - 4 comments @ DoctorX Questlines 1.25 [CoC 1.4.22]

Hi!
In the your Questlines 1.25 add-on for CoC 1.4.22 I found some errors:

1) When you play for a DUTY, scientists do not sell a helmet to the player. Sakharov takes the money 17500, but not give the helmet. A week passes - nothing changes. Impossible to get a psy-protection and turn off Yantar and Brain Scorcher.

2) At the start in the faction of scientists, Sakharov requires money to join the group of scientists. But the player is already in faction!!

3) In the swamps of the doctor with the OFF story mode, there is a dialogue in which he gives the key to the hotel in Pripyat. What for? Take it away.

The script for opening the door in Warlab works ONLY IF STORY MODE ON.

Let the story mode dialogues appear only if the Story Mode is ON.

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And the last point, my personal wish:
The ending of questlines is not like. The player goes to the Monolith. This is equivalent to the "bad" ending of Shadow Of Chernobyl. Please do your questlines are infinite, or change the final destination.

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Thank you very much for your attention, I'm waiting for hotfix.
I'm not asking for anything supernatural.

Good karma+3 votes