Through varied freelance work with digital media, motion graphics, and video game mod work with 3D modeling programs I have built a variety of different skill sets and a wide experience base to build from. Building from my past experiences, I have spent a large amount of time this year working on a video game environment art portfolio that utilizes primary real time renderer technology, specifically Unreal Engine 3. My goal is to continue to improve and grow in a professional video game studio.
For blogging about my journey to becoming a fully employed Environment artist, please visit Secretsilent.com. I also must have 300 Characters in this post, so I would like to suggest that everyone email Valve and ask for Half Life 2 Episode 3, or Half Life 3. Either or would do, we know we've been waiting forever for those games.
The S:MW Development Team focuses on Spring : Modern Warfare and announce Concepts and Ideas here.