no bio men
you'll be able to change his clothes
no, it will have an automatic installation (just like in the first tech demo)
That's weird... try renaming the zip file to "BIGFILE.ZIP" or checking if it has downloaded correctly (use the "Test" option on WinRAR or WinZip).
You can also try to download the latest version of uMod. Look below at the reply I wrote for "bigeyes" for the link.
The mod works with all versions:
-indigo prophecy demo
-indigo prophecy atari korea demo
-fahrenheit 1.0 or 1.1 (a.k.a. indigo prophecy director's cut)
-indigo prophecy 1.0 or 1.1
-fahrenheit 1.1 [gog.com version]
-indigo prophecy 1.1 [steam version] (it doesn't exist anymore)
Right now I have no idea, I'll know it when everything's done
don't worry, you'll see that everything in the mod is completely customizable or optional (and I'm not exaggerating :) )
glad you liked it pal.
It will have 7 chapters (but it may be less if the final size gets too big)
I already uploaded 7 gameplay videos, they're all in the "videos" section (the seventh one is uploaded on youtube: Youtube.com)
no, that would be impossible.. but at least you'll get the big tech demo soon
Really? :) but you're belgian?
If you're looking for an official 3d model viewer, there's not. However, you can capture the geometry, textures and shaders of a 3D scene (like you were taking a screenshot) using a Direct3D/OpenGL function call interceptor software.
I'll give you some links:
3D Ripper DX (the software I used for the Cinematic Trailer): Deep-shadows.com
Ah yes! I already read it a few months ago. I tried to reply the comment but the website game me an error or something and I forgot to try it again the next day
But actually, all features are already added; right now I'm working exclusively on the textures. And yeah I plan to launch a 1.0 version and let you guys give me ideas for new features for the future versions.
uMod is the program that replaces the original textures. it should open automatically with the game
if alt+tab doesn't work, try pressing Control+Alt+Del and then opening the task manager; that should minimize the game and let you configure the uMod window
hey kedaffa, if you're still interested: I tested the mod on two old laptops. one using an ati mobility radeon x300 (64mb vram) and the other one using an intel 915GM/GMS,910GML express (128 vram). Both worked perfectly, so you shouldn't worry.
the setup installs the game on your user folder (the one that has your name in it), inside the folders "\AppData\Roaming\Rudolf Arch\FahrenheitHDMODdemo\"; but you can move the folder wherever you want
so happy you like it!
actually there is one person who did this, but he only remastered the first two chapters
if you want to see his work, he uploaded a few gameplay videos on youtube:
hmm that's weird. works perfectly for me using windows 8, the lastest drivers and an older nvidia gpu...
there must be some visual extension that your PC doesn't want to show. try using the lastest version of the uMod software here:
note: the lastest version uses a different texture system and it may not be as optimized for the game. if you get ~3 fps during gameplay, you'll have to disable the front-buffer effects in the options menu
Sure, no problem! Love your videos btw, you have some good editing skills :)
hmm I can't change the speed of the QTE but... I could make the "Simon-says diagram" smaller or inverse the directions of the colors... would that work for you?
I'm so sorry :/ I'm sure at this point that some people will lose their hopes while waiting for the mod's final release... I just hope everyone gets satisfied when this is over :)
The game is kinda short (~40 mini-chapters), so I'm sure you're going to finish it two times before I even upload the tech demo
Nah don't worry the HDR effects and eye changes are already done :P
The HD textures are the problem. Working on HDR effects can take me 1 hour maximum to tweak, but making a whole chapter replacing all textures can take me more than 1 or 2 days (right now with the multi-layered textures it's taking me even more days)
eeuh.. right now I can't tell you because I have no time to continue working, so I'm a bit lost of how much progress do I have. I'll try to give you an estimated date this weekend.
I'll upload more news soon to the website when I have time. Right now I can only reply to other people comments :/
Wow thanks for your support! :)
I'm happy to hear that :)
Yeah, a new big-tech demo will be available soon. I really need some beta testing right now;
The tech demo will have 5 or 7 chapters for the users that have a full copy of the game, and only one for the users that didn't bought the game yet
Like LuckyClover said, the system requirements are almost the same. Even with a 2005 laptop you can play it perfectly.
HOWEVER, I recommend having at least 1 or 2 GB of RAM (more, if possible). It's really important, the mod uses a lot of memory for the textures and if it your PC's memory can't handle too much data, the game might work slower or not very well
sure, but you need to tell me what did you do after the installation. did you follow the steps written at the end of the setup?
If you did so and the HD mod doesn't work, delete the "xxxxxxxxxxxx_Fahrenheit.txt" (the "x" can be any number, they vary depending of each computer) file from the folder "templates\auto_save\", and try to follow the steps again.
I'll write the steps here in case you couldn't read them:
If this is the first time you install the demo:
-Launch the game from the desktop or the start menu
-Press Alt+Tab for minimize the game
-Go to the window called uMod
-Right click in the big white rectangle and left click in the option "Support TPF-Mods"
-Right click in the big white rectangle and left click in the option "Open texture/package"
-Select the file "BigFile_PC.dat.zip" from the main game folder
-If nothing goes wrong, you'll get two consecutive messages saying "here" and "add"
-Go back to the game and enjoy!
NOTE: Once you made this, there's no need to do it again.
YEAH IT'S WORKING! Even with the mod!
Now everything looks... different. The scenarios look better but some characters look kinda worst (Carla for example looks better whit the 4:3 stretched aspect ratio, I don't know)
anyway, thanks a lot!
-I'm remaking a lot of textures because of the new multi-layered texture system, which is taking me more than expected (and is a lot more difficult, every texture of every chapter has at least 2 or 3 layers, and I have to retexture all of them to get a good result... if you have for example 2000 textures to remaster, is like you have 6000 with the multi-layered system)
-I'm using an improved transparency method for the fullscreen effects (I finally got my dds plugin for Photoshop working, so I'm playing with all the features that the .DDS files have), which means I can add extra effects to the game without any coding or complex stuff (and it's really awesome. you can modify almost everything you see on gameplay, you can even change the colour of all the shadows of the characters or how the illumination works on each chapter/scenario)
(I'm algo testing a "lantern effect", as it's shown on the 2 last frames of the gif)
-I'm remastering the textures for all the people you encounter walking on the streets in the game (even the homeless, all the lunatics from the Bellevue Asylum and all the children) There are more of 100 in total and they all have very small textures (256x256 pixels, sometimes 128x128...) so they're almost impossible to remaster in HD but... I'm trying anyways
Right now I'm not sure when can the full mod be released, but I'll release a big tech demo one of these days for beta testing. It will have 5 or 7 chapters for the users that have a full copy of the game, and only one for the users that still didn't bought the game
:) it should be close, but I have a lot of work these weeks
ok that's a good idea. I'll see if I can release a tech demo one of these days
no, still not sure.
The thing is... the mod's done, but there's still new features I want to add, and some textures, effects, decals,etc that I feel I can do much better
Hope you understand me, I'm doing this because it's fun and creative (I'm also learning a lot in the process); and I like to think that I have all the time in the world to make this mod better. This is the fist project I'm making without getting stressed about when am I going to finish it, and I already cancelled a lot of old projects because of these stupid anxiety problems lol
Maybe putting an estimated date now it's not a good idea, and I hate to disappoint the people :/
wha..? no oscarpratense, i'm really sorry... that's an estimated date :(
when I put the realease date some months ago, I had to write even the day (it was obligatory), and as I had no idea when exactly would this be finished, I just entered a random number (it IS planned to be released this month, but as i'm still adding new features to the mod... I don't know)
I better change it before having to apologize to everyone ;(