no bio men
you'll be able to change his clothes
no, it will have an automatic installation (just like in the first tech demo)
That's weird... try renaming the zip file to "BIGFILE.ZIP" or checking if it has downloaded correctly (use the "Test" option on WinRAR or WinZip).
You can also try to download the latest version of uMod. Look below at the reply I wrote for "bigeyes" for the link.
The mod works with all versions:
-indigo prophecy demo
-indigo prophecy atari korea demo
-fahrenheit 1.0 or 1.1 (a.k.a. indigo prophecy director's cut)
-indigo prophecy 1.0 or 1.1
-fahrenheit 1.1 [gog.com version]
-indigo prophecy 1.1 [steam version] (it doesn't exist anymore)
Right now I have no idea, I'll know it when everything's done
don't worry, you'll see that everything in the mod is completely customizable or optional (and I'm not exaggerating :) )
glad you liked it pal.
It will have 7 chapters (but it may be less if the final size gets too big)
I already uploaded 7 gameplay videos, they're all in the "videos" section (the seventh one is uploaded on youtube: Youtube.com)
no, that would be impossible.. but at least you'll get the big tech demo soon
Really? :) but you're belgian?
If you're looking for an official 3d model viewer, there's not. However, you can capture the geometry, textures and shaders of a 3D scene (like you were taking a screenshot) using a Direct3D/OpenGL function call interceptor software.
I'll give you some links:
3D Ripper DX (the software I used for the Cinematic Trailer): Deep-shadows.com
nah QTEs aren't that bad, problem is that most developers use them every 3 minutes as an easy way to fill their players of adrenaline on a lame action scene (they think that using the old "God of War QTEs" formula they're cool or something xD). but The Walking Dead used some very effective and clever QTEs; they were so unpredicible that they always made you jump out of your chair. there were also some "False QTEs" where a character is incapable of doing something, and no matter how fast the player taps the buttons he looses anyway; which makes him feel scared, confused or even bad about the weakness of the character. I loved it :)
wish it were easier, but I can't optimize anything until I finish the whole mod. Optimizing means reorganizing the whole data structure (deleting unused files, converting file formats, reprogramming some old stuff, etc) so everything gets smaller and loads faster, but when you're developing something you're constantly disordering files and folders and using raw data (uncompressed file formats) and you have no time to optimizing every time you decide to change something
hahahaha! actually the bug only occurs with male characters, so... xD
-I'm working on a "fake specular" effect to make textures more atmospheric in certain scenes.
I already made one for the wall of Agatha's house corridor, but it still needed some work
-the making-of videos aren't remastered yet [not very important]
-sometimes the skin colour of the faces of the characters look lighter or darker than the skin colour of their bodies... which look weird as hell as you can imagine
also the game is getting a bit too slow when I start it with the HD mod, mainly because the core package (the one that loads before the main menu) size is almost 500 mb; And it's really annoying if you need to open and close the game once and once again for changing textures and it doesn't start inmediatly. It takes away a lot of patience and time for work, but at the same time it feels great to see that the mod is growing (the slower the loading screens are = the more content the game has to load = the more progress I'm making with the mod. at least that's how I need see it to keep calm :P )
pff busy as hell... btw, I played The Walking Dead and it was pretty cool. Very original compared to the mayority of the games that came that year (and that still coming...). The ending was incredibly well made, and I'm sure it wouldn't make the same impact if the scene was in a movie instead. It's true that videogames have a huge cinematic potencial that most movies can't handle.
well...since the first demo of the mod I've been making textures and effects without organizing anything, so right now it's a bit complicated to say what's exactly left to do, but I'll try:
-a lot of 2D HUDs, overlays, decals and post-processing effects are still not made.
-still working on the textures for the people you see wandering around: in the park, in the streets...; all The Invisibles; the workers of the Naser & Jones Bank; the policemen of the police station and the university; and the schizophrenics of the Bellevue Asylum :D
-the rain/snow effects sometimes glitch with the hair textures of the main characters (depending of the camera angle, the hair of the characters go completely white)... I need to solve that
-there are some glitches with the reflection effects on the mirrors, the windows of the cars and buildings... etc
-(MAIN REASON WHY THIS MOD IS SO DELAYED) half of the chapters are completely remastered with dual-layered textures, while the other half only with standard textures.
Basically, that means I have to REMAKE ALL the old textures to adapt them to the new texture system; otherwise they don't work at all (it's almost like I wasted time making textures the last year without using the new system)
Ah yes! I already read it a few months ago. I tried to reply the comment but the website game me an error or something and I forgot to try it again the next day
But actually, all features are already added; right now I'm working exclusively on the textures. And yeah I plan to launch a 1.0 version and let you guys give me ideas for new features for the future versions.
uMod is the program that replaces the original textures. it should open automatically with the game
if alt+tab doesn't work, try pressing Control+Alt+Del and then opening the task manager; that should minimize the game and let you configure the uMod window
hey kedaffa, if you're still interested: I tested the mod on two old laptops. one using an ati mobility radeon x300 (64mb vram) and the other one using an intel 915GM/GMS,910GML express (128 vram). Both worked perfectly, so you shouldn't worry.
the setup installs the game on your user folder (the one that has your name in it), inside the folders "\AppData\Roaming\Rudolf Arch\FahrenheitHDMODdemo\"; but you can move the folder wherever you want
so happy you like it!
actually there is one person who did this, but he only remastered the first two chapters
if you want to see his work, he uploaded a few gameplay videos on youtube:
hmm that's weird. works perfectly for me using windows 8, the lastest drivers and an older nvidia gpu...
there must be some visual extension that your PC doesn't want to show. try using the lastest version of the uMod software here:
note: the lastest version uses a different texture system and it may not be as optimized for the game. if you get ~3 fps during gameplay, you'll have to disable the front-buffer effects in the options menu
Hey look who's here! How are you?
Sure, no problem! Love your videos btw, you have some good editing skills :)
hmm I can't change the speed of the QTE but... I could make the "Simon-says diagram" smaller or inverse the directions of the colors... would that work for you?
I'm so sorry :/ I'm sure at this point that some people will lose their hopes while waiting for the mod's final release... I just hope everyone gets satisfied when this is over :)
sure pal, replay it if you want. sorry for being so slow with this mod, I still have to modify so much and I almost have no time lately...
no, there's no way you can skip any cutscene, and this applies to all Quantic Dream games (don't ask why, unless you want one of my boooring technical explanations)
The game is kinda short (~40 mini-chapters), so I'm sure you're going to finish it two times before I even upload the tech demo
Nah don't worry the HDR effects and eye changes are already done :P
The HD textures are the problem. Working on HDR effects can take me 1 hour maximum to tweak, but making a whole chapter replacing all textures can take me more than 1 or 2 days (right now with the multi-layered textures it's taking me even more days)
eeuh.. right now I can't tell you because I have no time to continue working, so I'm a bit lost of how much progress do I have. I'll try to give you an estimated date this weekend.
I'll upload more news soon to the website when I have time. Right now I can only reply to other people comments :/
Wow thanks for your support! :)
lol So happy to see you again around here.
Oh And I could play some Vampire The Masquerade Bloodlines with the unofficial patch. Awesome game!!
I'm happy to hear that :)
Yeah, a new big-tech demo will be available soon. I really need some beta testing right now;
The tech demo will have 5 or 7 chapters for the users that have a full copy of the game, and only one for the users that didn't bought the game yet
Like LuckyClover said, the system requirements are almost the same. Even with a 2005 laptop you can play it perfectly.
HOWEVER, I recommend having at least 1 or 2 GB of RAM (more, if possible). It's really important, the mod uses a lot of memory for the textures and if it your PC's memory can't handle too much data, the game might work slower or not very well