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Hey guys,

I've been looking at my visitors stats on my profile and it brings a smile to my face :)
Apparently, more people are checking out my profile every week, which is nice to see. That way, I don't feel like I'm blogging my ass off for no one to read it.

Anyway, it's time for my little musical rant. I finished The Darkness II last week, amazing game! I've been listening to its soundtrack online and I noticed a few things. While it succeeds in giving the game its own sound, to listen to it without playing the actual game, it's not all that interesting. This is something a lot of soundtracks share. But not wanting to listen to it as a standalone product, isn't necessarily a bad thing, right?

The point is to have a lot of things happen in the background, so that it doesn't feel repetitive, but in terms of melody, it shouldn't overpower the images. This is a difficult thing to create. I'm used to hearing and creating a lot of pop and dance music. In these genres, the listener should remain entertained, so there have to be clearly noticeable changes in the music. This doesn't apply to background music for games (and films for that matter).

This is apparently a vision shared by Noisia, a Dutch dubstep producer. He's providing Ninja Theory with the soundtrack for DmC. I heard a sample and I thought it was very good. For Ninja Theory to ask Noisia and Combichrist to compose the score, is a very smart move. That game is already being critiqued to death, so a high tempo electronic soundtrack made by these giants will definitely push critics in a more favorable direction.

Well, that's it for today. Feel free to comment, of course!

Ronnie Scholtes

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