I am a Return to Castle Wolfenstein fan, and a beginner at mapping. I started mapping in 2009, and have really improved since then. I couldn't have improved without the help of Vicpas and many other great people, but mainly Vicpas. I started this Mod DB account so my maps could have another home, and also to keep Rtcw fans informed on my progress with any projects I'm working on. My interests include mapping, world war two games, and computers in general.

Report RSS *IMPORTANT* Ronboy Returns!

Posted by on

Hello everyone. It's been over a year since my last post here, but I bring

some very important news.

I've been inspired to return to Rtcw mapping! I know that, as of the writing

of this post, the Rtcw community is rather quiet. But I've decided to join

other mappers and modders once again to attempt to bring this amazing game

back to life. It's not impossible, you know.

I haven't even touched GTK Radiant, which is the map editor for creating Rtcw

maps, since early 2015. In other words, it's been over a year since I last

used the program. My mapping PC has only been turned on occasionally to update

the anti-virus, but that's it. Until now, it has been mostly collecting dust

as it sits unused. Finally, the PC will be restored to regular use once more!
You can see some basic info and a picture of this PC by going to this section

of my website: Mikebwolf.wix.com


Over the course of my absence from mapping, I've received quite a few

questions or requests regarding when I will return. This support, a recent

slight increase in activity in the community, and sheer nostalgia have all

inspired me to give this amazing game another chance.

But I will be staying with one promise that I've made: As of my addon called

Horrors of Hell, I'm finished with the original Rtcw engine. I will require a

more modern, flexible engine for my endeavors. Since Berserker@Wolfenstein is

still not finished or stable for mappers to use, I will be going with ioRTCW.

I realize that this engine was unstable in version 1.42b, since The Dark Army

by Titeuf-85 Productions had some nasty bugs. But since then, version 1.42d

has been made available, which is obviously a more stable and up to date

version of ioRTCW. To elaborate on what I wrote above, the original Rtcw

engine is full of limitations, but with ioRTCW, there are more possibilities.

And one of those possibilities includes creating a fully functional standalone

addon that does not require the original Rtcw game to work.

I've always been against creating standalone addons, because they require more

work and time than regular addons. Recently though, I've come to realize that

there are many people out there who probably want to play Rtcw, but they don't

have access to the game, which means that standalone addons are the only

option for them. My goal is to allow as many players to play my works as

possible.

I plan on improving my mapping skills greatly, by using Dialog's mapping

videos that he uploaded earlier this year to Youtube as a reference. The days

of "boxy" map designs will be over, and it will look more professional. I will

try to create proper terrain by using the program called Easygen (I may need

help with using this program!) to make my maps much more professional.

While I've been a "dormant" mapper for over a year, I've been thinking off and

on with what I should create next, if I ever returned to mapping. At first, I

was thinking of creating something new. But I decided to save that for the

future. Instead, my first addon that will be standalone, and will utilize the

ioRTCW engine, will be a reboot of my map called Olivet Castle, which I made

and released in the year of 2010. More details on what I will be doing with

this new project will be posted in a separate article, here on Mod DB.

That is the end of this long post. Thanks for reading, and look forward to the

return of Ronboy!

Post comment Comments
WolfETPlayer
WolfETPlayer - - 811 comments

Good luck!Looking forward to your future projects.

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Guest
Guest - - 689,484 comments

Indeed , I would like some help with maps for a server in 1.0 named AutoMg42 . Let me know if we can get in touch.

Greetings

Fox

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ronboy Author
ronboy - - 316 comments

WolfETPlayer: Thanks for your support!

Fox: Sorry, but I don't understand mapping for multiplayer. The differences between single player and multiplayer mapping are quite big.

Reply Good karma+1 vote
Guest
Guest - - 689,484 comments

Alright , no problem man.Glad people still work in this game.Greetings.

Fox

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Jouhan
Jouhan - - 68 comments

Great to hear!

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ronboy Author
ronboy - - 316 comments

Thanks for your support!

Reply Good karma+2 votes
WolfRTCW
WolfRTCW - - 499 comments

That's great news, Ron :). I agree that the best way forward is to utilise the excellent IORtCW engine, I can't wait to see your first modern creations of RtCW singleplayer :) .

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ronboy Author
ronboy - - 316 comments

Thanks for your support! I agree that ioRTCW holds the future of Rtcw, as well as the Berserker@Wolfenstein engine.

Reply Good karma+2 votes
William Faure
William Faure - - 766 comments

Can't wait to see the Olivet Castle reboot see the light of the day.
Until then, I'll be there for any kind of help you need in-development.

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ronboy Author
ronboy - - 316 comments

Thanks for your support! Olivet Castle will probably be renamed to something better, like how I renamed "Hell Mappack" to "Horrors of Hell", when I did a reboot of that. And I probably will need your help at times.

Reply Good karma+3 votes
William Faure
William Faure - - 766 comments

No problem! You could call it Return to Olivet Castle; but of course a brand new title would be better, as this is a reboot. If you need my help anyway, feel free to ask.
Good-luck.

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