Hello everyone. It's been over a year since my last post here, but I bring
some very important news.
I've been inspired to return to Rtcw mapping! I know that, as of the writing
of this post, the Rtcw community is rather quiet. But I've decided to join
other mappers and modders once again to attempt to bring this amazing game
back to life. It's not impossible, you know.
I haven't even touched GTK Radiant, which is the map editor for creating Rtcw
maps, since early 2015. In other words, it's been over a year since I last
used the program. My mapping PC has only been turned on occasionally to update
the anti-virus, but that's it. Until now, it has been mostly collecting dust
as it sits unused. Finally, the PC will be restored to regular use once more!
You can see some basic info and a picture of this PC by going to this section
of my website: Mikebwolf.wix.com
Over the course of my absence from mapping, I've received quite a few
questions or requests regarding when I will return. This support, a recent
slight increase in activity in the community, and sheer nostalgia have all
inspired me to give this amazing game another chance.
But I will be staying with one promise that I've made: As of my addon called
Horrors of Hell, I'm finished with the original Rtcw engine. I will require a
more modern, flexible engine for my endeavors. Since Berserker@Wolfenstein is
still not finished or stable for mappers to use, I will be going with ioRTCW.
I realize that this engine was unstable in version 1.42b, since The Dark Army
by Titeuf-85 Productions had some nasty bugs. But since then, version 1.42d
has been made available, which is obviously a more stable and up to date
version of ioRTCW. To elaborate on what I wrote above, the original Rtcw
engine is full of limitations, but with ioRTCW, there are more possibilities.
And one of those possibilities includes creating a fully functional standalone
addon that does not require the original Rtcw game to work.
I've always been against creating standalone addons, because they require more
work and time than regular addons. Recently though, I've come to realize that
there are many people out there who probably want to play Rtcw, but they don't
have access to the game, which means that standalone addons are the only
option for them. My goal is to allow as many players to play my works as
possible.
I plan on improving my mapping skills greatly, by using Dialog's mapping
videos that he uploaded earlier this year to Youtube as a reference. The days
of "boxy" map designs will be over, and it will look more professional. I will
try to create proper terrain by using the program called Easygen (I may need
help with using this program!) to make my maps much more professional.
While I've been a "dormant" mapper for over a year, I've been thinking off and
on with what I should create next, if I ever returned to mapping. At first, I
was thinking of creating something new. But I decided to save that for the
future. Instead, my first addon that will be standalone, and will utilize the
ioRTCW engine, will be a reboot of my map called Olivet Castle, which I made
and released in the year of 2010. More details on what I will be doing with
this new project will be posted in a separate article, here on Mod DB.
That is the end of this long post. Thanks for reading, and look forward to the
return of Ronboy!
Good luck!Looking forward to your future projects.
Indeed , I would like some help with maps for a server in 1.0 named AutoMg42 . Let me know if we can get in touch.
Greetings
Fox
WolfETPlayer: Thanks for your support!
Fox: Sorry, but I don't understand mapping for multiplayer. The differences between single player and multiplayer mapping are quite big.
Alright , no problem man.Glad people still work in this game.Greetings.
Fox
Great to hear!
Thanks for your support!
That's great news, Ron :). I agree that the best way forward is to utilise the excellent IORtCW engine, I can't wait to see your first modern creations of RtCW singleplayer :) .
Thanks for your support! I agree that ioRTCW holds the future of Rtcw, as well as the Berserker@Wolfenstein engine.
Can't wait to see the Olivet Castle reboot see the light of the day.
Until then, I'll be there for any kind of help you need in-development.
Thanks for your support! Olivet Castle will probably be renamed to something better, like how I renamed "Hell Mappack" to "Horrors of Hell", when I did a reboot of that. And I probably will need your help at times.
No problem! You could call it Return to Olivet Castle; but of course a brand new title would be better, as this is a reboot. If you need my help anyway, feel free to ask.
Good-luck.