I don't know, I, haven't fresh supply.
thank you so much for your words! with time my plan is to replace all, but not so much time right now!
Thank you so much! I make this in my spare time and not so much in the past months, but an upadate is on the way!
Thanks again!
Still alive but in standby.
Soon new update.
Hahaha, I thought that no one would know what it was, I thought that the news had not come out of Spain. It is funny and terrifying at the same time.
This means that this is the last beta (last update was to fix some errors)
Next update will be final, with all textures and sprites hd.
This new version has all 3 HUDs, the models are stactic, they not move with you, the sprites in the vanilla map are oriented looking at the wall so, the models are looking at the wall, again will be edit the vanilla maps to acomodate the models. π
Great!! Sad to hear about your health problems, hope you get better soon.
But happy for your help, can I see your work?
nixosgl the problem is that i'm going to frequently update this :/
Thanks nixosgl i know that problem, bloodgdx doesn't resize mmodels and the book on this map has some alignenent with a wall or somethinf, the vanilla maps need some touches to fit well the models but without a propper 32bit mapedit that support hires textures and models It is a difficult task, In brief, it is a lack of implementation of parameters in buildgdx, I hope that in the future m210, the developer, can correct them.
Thanks for testing!!!π
Great!! I've think you have found the cause of the faucet glitch!!π
Ok! these are not from my pack, are from the HUD mod.
Great!! i will fix this, thanks for the testing!! ;)
Hi Marius!
I've done some of the most relevant Pals for some tiles, these that have more visual relevance in the vanilla maps, such as the train boilder at the end of E1M3 and the walls of "hallowed grounds" level, but this task is very, very time consuming, it is almost impossible to do all the palette variations for all the textures of the game, about 700 textures by 13 palettes gives us a result of 9100 tiles, this is many textures, more than my body endures... hehehe.
It would also result in a much heavier file, I estimate that about 1.2Gb.
However, if someone is encouraged to do it there are my textures as a basis.
por otro lado aun tengo esperanza que algun puerto pueda manejar cambios de paleta automaticos sobre las texturas HD en el futuro.
BuildGDX hace algo de esto, con pal2 (rojo) y pal10 (azul).
Last version of the XHD_Blood (BETA 5.3) has a lot of new textures and revised ones from the first beta, now has the skyboxes in best quality that the mod you have mentioned, but they aren't the final ones, I'm working on it to get best results in game.
Hi! There arenΒ΄t voxels in my mod, but 3D models are included, maybe you haven't turned on the models mode? otherwise there are HiRes versions of some pickups and sprites (not all at this time, I'm working on it) you must see the TNT box, shotgun, flare gun... and some others in HD if you see the walls tiles. strange.
The skyboxes are done in my pack, they have high quality.
I'll download the pack later to see how works!π
It works with GDX port, simply drop the zip file in the "autoload"
folder of your blood install.
Hi! Thanks for your words!
1) For the moment it's prepared to work with BloodGDX, i Haven't Fresh Supply, but when released someone can make the appropiate changes in it to work on FS.
2) I think, yes, maybe some pallete changes doesnΒ΄t work as in vanilla, for the lack of some color variations on tiles, but all the rest must be ok.
3) hahaha this itsn't a texture pack for GZDoom.
Necrobitz
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