Have 10+ years in map making, and level editing with Unreal Technology. I have after some time decided to launch a gaming career, completely from the ground up, and am looking for help. I am extremely open to all ideas and criticism. I am currently working on Anti-Social (read below for more details). As far as level design, I am at an expert level. If you want to contact me about my ideas or want to be apart of the upcoming games I am working on , or would even like to see the levels I have designed for UT99, and UT3 feel free to contact me.

Comment History
RizeGamez_TRiPP
RizeGamez_TRiPP - - 9 comments @ RizeGamez_TRiPP

well i had given up on this only for the reason that the drive that i had everything i was working on for months on end crashed i have finally got tired of feeling sorry for myself and am back

Good karma+1 vote
RizeGamez_TRiPP
RizeGamez_TRiPP - - 9 comments @ RizeGamez_TRiPP

models are done and rigged going to be working on the actual animations for the next few weeks

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RizeGamez_TRiPP
RizeGamez_TRiPP - - 9 comments @ RizeGamez_TRiPP

still working on models but working a REAL job 16 hours a day takes its toll

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RizeGamez_TRiPP
RizeGamez_TRiPP - - 9 comments @ RizeGamez_TRiPP

Started working on 3d models and world for the opening dialogue of the game.

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RizeGamez_TRiPP
RizeGamez_TRiPP - - 9 comments @ RizeGamez_TRiPP

After talking with several developers, and recieving plenty of feedback it looks like am going with Unity3d as the core engine for Anti-social.

Good karma+1 vote
RizeGamez_TRiPP
RizeGamez_TRiPP - - 9 comments @ RizeGamez_TRiPP

I am currently looking for developers who would like to hear more of Terry's story, and more about the development of this game. I am recruiting members from all areas of expertise to the development of this project. I do not intend for this game to be an overnight AAA game. Every aspect of Anti-Socials' storyline and game play are original and I would say at best it will be 2 to 3 years before the full completed game would be finished, and 6 to 8 months before a playable demo would be released. If you are a SERIOUS developer and like what you have heard of this game so far and think you may have something to contribute to it please contact me.

Good karma+1 vote
RizeGamez_TRiPP
RizeGamez_TRiPP - - 9 comments @ RizeGamez_TRiPP

I am currently working on the character himself (Terry), for this game ( art-work, concept, and rendering) and his contact with the US. Government (Proctor). I am working the story boards and sketches. I am not beginning the actual level design as of yet, because I am unsure weather I will be using UDK or Chrome Engine. As of now, the story itself is 75 % complete we have 4 alternate endings with 8 different possibilities leading up to them.

Good karma+1 vote
RizeGamez_TRiPP
RizeGamez_TRiPP - - 9 comments @ RizeGamez_TRiPP

After some serious thoughts on which game I would like to work on first, and feedback from family and friends, it looks like Antisocial will be first on the drawing board. Antisocial is a story about Terry Powell. Terry, since he was 8 years old, has been in and out of trouble with the law. His rap sheet is as long as the Great Wall of China. He lives alone, because he could care less about anyone else or their feelings, can't keep a job, and somehow always ends up spending Christmas' in jail. It's because of this, that he was first noticed by the U.S. Government, to be offered the role as a test-dummy for an experimental chip that can give them full access to his vision, hearing, and to some extent, even motor skills. If He agrees to this dangerous implant, he will be given the alias TRiPP (Tactical. Recon. Interactive. Phreaker. Prodigy), and begin being "The Guy" responsible for "Big Brothers" dirty work. Not too bad, considering most of the things the Government will have him doing are right up his alley anyways...breaking the law. Not to mention, they agree to arm him with whatever tools he needs. Terry has 2 options, take the chip, or 5 to 99. Terry is to wild to be confined to a cage.

Good karma+1 vote
RizeGamez_TRiPP
RizeGamez_TRiPP - - 9 comments @ Campaign Screens

take it from someone who had mapped and modded for 10 years using epics tools. UDK is wayyyy more easier to use, and was designed to be the easiest.

Good karma+1 vote