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Blog RSS Feed Report abuse Latest Blog: Ramping up for kickstarter

0 comments by riuthamus on Feb 4th, 2013

This week has been wild with planning and accounting. It is our goal to have something ready for kickstarter within the next 2 months. To do this we need to really focus on visual elements and less on the backend. What the players see is very key for making something that people will be willing to put money into. I have been estimating things out and prices for development and it looks as if we will need $250,000 to complete the project in the manor I have desired. I simply need to justify this to the people and ensure that they know how good the game will be once we reach that goal.

This week we are going to be hosting up an internal server for testing with our pre-alpha people. This will let us get some ideas on what we should work towards and should improve the overall network side of the game. Will let you guys know more as I get a chance.

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A gaming community turned to game making company. We are a group of five friends with the goal of making games that are worthy of the gamer. Long ago...

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@yanneyanen @TheIndieSloth Something like this! T.co

Aug 31 2014, 9:35pm

@yanneyanen @TheIndieSloth Should go with a yellow orange. Green honestly doesnt seem to work

Aug 31 2014, 9:30pm

Ruinvalor - Game Development: T.co

Aug 31 2014, 4:47pm

The Harvest, a work in progress for the current week! @BitGem3d your stuff is fun to work with! #screenshotsaturday T.co

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Ruinvalor - Game Development: T.co

Aug 28 2014, 9:53pm

@yuno44907 We all need somebody, but it doesnt mean we get to have them. Have a better day lad!

Aug 25 2014, 8:24pm

Looks like T.co has a beefy chance of hosting a game jam. Check it out T.co

Aug 25 2014, 7:58pm

Finally working on getting my portfolio page up! T.co

Aug 24 2014, 4:04pm

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