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Blog RSS Feed Report abuse Latest Blog: Ramping up for kickstarter

0 comments by riuthamus on Feb 4th, 2013

This week has been wild with planning and accounting. It is our goal to have something ready for kickstarter within the next 2 months. To do this we need to really focus on visual elements and less on the backend. What the players see is very key for making something that people will be willing to put money into. I have been estimating things out and prices for development and it looks as if we will need $250,000 to complete the project in the manor I have desired. I simply need to justify this to the people and ensure that they know how good the game will be once we reach that goal.

This week we are going to be hosting up an internal server for testing with our pre-alpha people. This will let us get some ideas on what we should work towards and should improve the overall network side of the game. Will let you guys know more as I get a chance.

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A gaming community turned to game making company. We are a group of five friends with the goal of making games that are worthy of the gamer. Long ago...

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kazumo
kazumo Mar 21 2015, 9:14pm says:

You are an amazing, dedicated and kind developer. Good luck with your game, I honestly cannot wait to see it finished and pushed on Steam or wherever you wish to publish it so I can grab it.

Good luck and congrats to you and the rest of the team that's working at The Harvest. You're putting a lot of effort in that game and you deserve only the best!

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Latest tweets from @riuthamus

@miguelcepero I figured out the problem was the "interleaved order" set. I am still unable to actually get terrain to render though.

Jun 6 2015, 10:30pm

@spacebovine @indiegamesdevel I could imagine. Jousting games is like an untouched goldmine, good luck!

Jun 6 2015, 9:00pm

@spacebovine @indiegamesdevel that looks like ALOT of fun!

Jun 6 2015, 8:56pm

@miguelcepero This is one of the problems I am having. sorry to bother you so much just trying to get this working T.co

Jun 6 2015, 8:50pm

@miguelcepero you have to actually go to the mode menu and from there you have to define it as grayscale so it is one channel.

Jun 6 2015, 8:34pm

@miguelcepero yes, but it doesn't spell out how to do it in Photoshop, I think I figured out out though. I am still playing, thanks

Jun 6 2015, 8:22pm

@miguelcepero would it be possible to get a detailed tutorial on how to create the RAW files? I have tried everything and it is not working

Jun 6 2015, 6:53pm

@VoxelFarm I saw you have a mesh export for max, do you plan to make one for maya?

Jun 6 2015, 5:54pm

I liked a @YouTube video T.co Voxel Farm: Unity 5 Plugin

Jun 6 2015, 4:54pm

@TonyG3d love the artwork. you still looking for work?

Jun 4 2015, 9:29pm

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