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This week has been wild with planning and accounting. It is our goal to have something ready for kickstarter within the next 2 months. To do this we need to really focus on visual elements and less on the backend. What the players see is very key for making something that people will be willing to put money into. I have been estimating things out and prices for development and it looks as if we will need $250,000 to complete the project in the manor I have desired. I simply need to justify this to the people and ensure that they know how good the game will be once we reach that goal.

This week we are going to be hosting up an internal server for testing with our pre-alpha people. This will let us get some ideas on what we should work towards and should improve the overall network side of the game. Will let you guys know more as I get a chance.

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Slaughterhouse Gaming

Slaughterhouse Gaming

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A gaming community turned to game making company. We are a group of five friends with the goal of making games that are worthy of the gamer. Long ago...

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kazumo
kazumo

You are an amazing, dedicated and kind developer. Good luck with your game, I honestly cannot wait to see it finished and pushed on Steam or wherever you wish to publish it so I can grab it.

Good luck and congrats to you and the rest of the team that's working at The Harvest. You're putting a lot of effort in that game and you deserve only the best!

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#UE4 #gamedev #UnrealEngine #indiedev #gamart Streaming gamedev for our game tonight! #vocm LIVE Now. Twitch.tv

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Player housing plus object placing is now added. #gamedev #indiedev @UnrealEngine #ue4 #UnrealEngineT.co

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