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Blog RSS Feed Report abuse Latest Blog: Ramping up for kickstarter

0 comments by riuthamus on Feb 4th, 2013

This week has been wild with planning and accounting. It is our goal to have something ready for kickstarter within the next 2 months. To do this we need to really focus on visual elements and less on the backend. What the players see is very key for making something that people will be willing to put money into. I have been estimating things out and prices for development and it looks as if we will need $250,000 to complete the project in the manor I have desired. I simply need to justify this to the people and ensure that they know how good the game will be once we reach that goal.

This week we are going to be hosting up an internal server for testing with our pre-alpha people. This will let us get some ideas on what we should work towards and should improve the overall network side of the game. Will let you guys know more as I get a chance.

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A gaming community turned to game making company. We are a group of five friends with the goal of making games that are worthy of the gamer. Long ago...

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@BitGem3d Thanks for the response. I am using Maya, I want to add snow and such to your tiles, but to do that need to make a new atlas.

3hours 25mins ago

@BitGem3d how do you create your texture atlas? Any tutorials or guides?

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Move along nothing to see here: T.co

Nov 22 2014, 11:57pm

@activecollab since the forums are gone, where are the support documents for creating modules and such? I want to create a custom module

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@Fyrpixie @BlizzardCS All seems fixed. I am from west coast so looking good!

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@BlizzardCS I am getting worse than a realm disconnect. Getting stuck at T.co login.

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Move along nothing to see here: T.co

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@LadyAijou Thank you very much.

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@LastGigGaming Not sure what good will come from that but sure, add riuthamus

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