Fluent in C++, Visual Basic, and HTML and am a modder/programmer/designer/ 3D Artist/Jack-of-All-Trades for my small development team called Rifle Game Development. How small is this dev team? The team consists entirely of Me, Myself, and I. As said before I'm sort of a Jack-of-All-Trades, but my preferred job is programming. And for people who might even remotely care (probably nobody), but it's worth noting my undying love for the British alternative rock band, Muse. I have every one of their singles and albums, audio from live performances (totalling 340 audio tracks and growing), and 4 DVD's of their concerts (the Hullabaloo DVD, the Absolution Tour DVD, the HAARP DVD, and the TV broadcast for the Rock In Rio Festival).
Weapon Library is now complete and on its first build (with one minor feature cut to get it out the door quickly). If you happen to download it and you...
merry christmas!
All that's left to do is add the few finishing touches and fix a few glitches and then package and test and then have a Christmas release.
happy holidays!
The Weapon Library application is almost complete, all I have left to do is make the profile editing dialog and make the search/sort functions work. Expect...
weapon library update
I have started development on a modding tool that I think weapons modders and game developers alike might enjoy. Details inside.
weapon library announcement
A problem has arised with the hi res textures used by the FN SCAR-L and FN F2000.
hi resolution textures
The weapons modeling is finally complete and .gun scripting will begin.
weapons models completed
An update on the packaging of this mod as far as weapons and campaigns(along with campaign features) go.
packaging update
F2000 inclusion now pending, if a fix isn't found, that is. ):
fn f2000
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.