German Player, Team-Leader of NFSW-Team VRADT, Grafic-Designer, Siteadmin of Outcast Pirates (and Guild Leader) and Star Citizen Wiki - Actual playing mod: Star Trek: Armarda III Mod for Sins of Solar Empire: Rebellion

Comment History
Revirenta
Revirenta - - 24 comments @ Star Trek Armada 3 Final Edition [Full]

Hello Dev Team
I'm having the issue that AI-Ships flying far outside the Gravity well.
Im playing one of your Medium Maps called the Neutral Zone.

I had it there in 3 Gravity wells that the ships fly just far in the gravity well. they flew actully more far away as the system is big inside the Gravity well.

This results that my Enemies Romulans and Federations are not defending at all their systems anymore, just hunting these neutral ships. I cna even steal the Planet, Build base and everything and they still dont leave or change anything.

I did a complete fresh install of Sins and your Mod. I dunno what i else could do. :(

One of these neutral ships is the Talkat Heavy Enforcer, at the moment it taunts the Entire Romulan Fleet to an endless Travel

Good karma+1 vote
Revirenta
Revirenta - - 24 comments @ Star Trek Armada 3: A Call To Arms V1.01 [Galaxy Forge]

Hello You. I would like to Speak with Bane or Draconis because the Galaxy Forge Mod. I want to build some Maps :) I finished now 2 maps and i have a third at the moment in progress name the Noth-West-Passage (Voyager). I need there some help because Neutral Factions.

I dont know how to make a neutral Colony on a planet without using the Template: Pirate Base.
If i use other Templates i got always only ships but not a colonized planet.

Second i want to ask is how to spawn Species 8472 Ships on Nebulas to make the Passage real.

Would be great if one of them could contact me here n ModDB. or in Steam =OCP= Fran-Viera. If you want we could speak on Teamspeak too (where ImperialCore and so on is) too. would make it maybe easier.

Thanks if you will help me :) I love that tool :D

Good karma+1 vote
Revirenta
Revirenta - - 24 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Installer Full]

Ok. Thank you. I was very confused as i tried to watch for new Romulan Charakters^^

Good karma+1 vote
Revirenta
Revirenta - - 24 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Installer Full]

And is it normal that you can Update Nor Base 18x and the the other Base 19x of the Cardassians?

Good karma+1 vote
Revirenta
Revirenta - - 24 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Installer Full]

Yes i know. But if you go now to Player Settings you cannot choose Romulan or Klingon Avatars^^

Good karma+1 vote
Revirenta
Revirenta - - 24 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Installer Full]

No Available Avatars for Romulans and Klingons???????

Good karma+1 vote
Revirenta
Revirenta - - 24 comments @ Rise of the Reds Blog Update 17

Hi ;) Want to test this thing here, but you have so much updates that i cannot see what i need to download for it. Can you please do a upload with all?

Good karma+2 votes
Revirenta
Revirenta - - 24 comments @ STA3 CTA DEV DIARY 12

You can Call Locutus as a Hero Ship, and i think that is enough. locutus as a Titan would not fit i find.

And more damage to federation? and whats up against the other races ;)

Aaand the Unimatrix, the Borg Titan at the Moment, is out of Star Trek Online :-/

Good karma+3 votes
Revirenta
Revirenta - - 24 comments @ STA3 CTA DEV DIARY 12

hmmmm and a small fusion cube?

Good karma+2 votes
Revirenta
Revirenta - - 24 comments @ STA3 CTA DEV DIARY 12

Hmmm, but ts borg, they always take a lot of space. Like the Unikomplex. And The New Romulan Base looks very large too Sure the Tactical Fusion Cube should be very slow^^

I don`t know the Details in the Game Program. Does a Tactical Fusion cube a lot of laggs or whats up with it than?.

But thanks that you discussed it :)

Good karma+4 votes
Revirenta
Revirenta - - 24 comments @ STA3 CTA DEV DIARY 12

Awesome. This addon makes the Borg a bit more real. Shields on Borgs is sure not canon but massive amor. Great that you changed it. And that you will balance them.

But i have a Idea for a new hero-Captal ship (or Titan) what about this ship here? It was in Armarda II and i love the Idea to see it in Armarda III to!

Link: Img2.wikia.nocookie.net

Let me know what you think about :)

Nice work always again. Keep it up :)

Good karma+4 votes
Revirenta
Revirenta - - 24 comments @ The star trek Alliance

Hello all ;) I`m a Star Trek Fan :P Favourite Voyager :)

I play at the moment a lot the SoaSE mod Armarda III (600 hours XD)
and for sure Star Trek Online :)

Hope to talk / play with anyone of you in future

My Steam: Steamcommunity.com

Good karma+3 votes
Revirenta
Revirenta - - 24 comments @ STA3 CTA DEV DIARY 11

You`re Mod is very Awesome <3 Love to play it every day again. Playing it now with my friend. If you want, take a look :) Maybe you see something intresting for your development. :)

Livestream: Twitch.tv

Good karma+1 vote
Revirenta
Revirenta - - 24 comments @ STA3 CTA DEV DIARY 9

The Scimitar is more a Planet destroyer as a Battleship it should be.Tolaron Wave against a Planet is destroying Complete the Planet, but Tolaron against a little Frigatte is doing...mhh very less damage.

Good karma0 votes
Revirenta
Revirenta - - 24 comments @ STA3 CTA DEV DIARY 9

I dont like it that the Scimitar will be hitted so much, if it is fireing. Sure its a bit more realistic, but where is than the different for a normal Cloak. You can besser be uncloacked to not need Antimatter, as to be cloacked and than hitted too.

An Normal Cloack is Instant too and you stop Firering than too. No different anymore, The Escape is the Same...

The Strengh of The Scimitar was always the Cloack. In The Film too. It would be great if you have a higher Defense in the Cloack, The Enterprise in the Film could only hit the Scimitar because Diana Troi, they had troubles to hit it without her, It should be the same on your Game. In your Movie the Scimitar was easily Destroyed as it was fireing, Sure because it isnt moving and *realisic is* that it is hitted than, but... don`t know.

Dont like your idea with that Cloak. All other updates are nice. Well Done. Hope you will bring a new Update fast. We all waiting for it!

Good karma0 votes
Revirenta
Revirenta - - 24 comments @ A Call to Arms - Developer Diary 1

Hmm maybe it doesnt work by me because i always klick again on the target which i want to destroy, i saw that mostly the ships split their fire.

Yeah mikro management is need on this. As Romulan was in 0,97 patch a bit low against borg i destroey lot of borg Cubes via Carrier and D'Deridex Fleet Cloaking. And after Update you can beat Borg great with Valdore Speed Skill :)

So thanks again. Always again. Great work. Keep Working up. I want to play long hours on your mod and i`m so nervours for Cardassia <3 Will they have Deep Space Nine?

Ah a question. Will you maybe update Warbird explosion? because they have no Warpcore. In STO they updated it ^^

Good karma+1 vote
Revirenta
Revirenta - - 24 comments @ A Call to Arms - Developer Diary 1

Sorry that i cannot say. If i want to destroy A Romulan Ship, i can it, how much Griffin he ever has. Holografic or not. But i will test it again

Good karma+1 vote
Revirenta
Revirenta - - 24 comments @ A Call to Arms - Developer Diary 1

Thanks that you respect my feedback. I hope i will not go to much on your nerves with my critic ;).

Your mod is great and awesome. Best i saw and i like it more as Armarda II or all other Star Trek Games. Its funny to see that mostly the grafics on your ships are better as on STO ;)

Good karma+1 vote
Revirenta
Revirenta - - 24 comments @ A Call to Arms - Developer Diary 1

Holografic Fleeet against an Human Player? Thats not working, YOu cannot only compare against A.I. Sorry A Human Player use normally one target which he is destroying. Not in a automatic battle

Good karma+1 vote
Revirenta
Revirenta - - 24 comments @ A Call to Arms - Developer Diary 1

Romulan ships use only full Weapons on 45 Radius in front of the Ship. And Federation ships not. If you play not via automatic you can disable a Warbird much easier.

Me and my Friend play this Modd since over 450 hours. He Federation, me Romulan. So we test a lot on this

Good karma+1 vote
Revirenta
Revirenta - - 24 comments @ A Call to Arms - Developer Diary 1

If the Romulan Ships won the Battle you didnt played Correctly. And only to play with Cap ships is not correct too. The Developer said before that their modd will not be based only on cap ships like the serial SOASER.

You should skill the Abilities of your Ships in another way. And if the Romulan play with Valdore you have a problem in a Cap vs Cap duell. If not all Federation Ships does more Damage. Highly More. And Nebula is excellent Repair Ship. The Romulan Carrier only Heals 5 Ships and you cannot control which and the 1700% regeneration is to less seconds online to change anything

Good karma0 votes
Revirenta
Revirenta - - 24 comments @ A Call to Arms - Developer Diary 1

For example: A Galaxy is a Family Science Ship, a D'Deridex is a Warship which has only 200 or 300 DPS. The Onliest Ship which is Strong is the Valdore Class, and that only if you do a large Group of them with Donatra.

And Whith the Bonus of Donatra the Romulan SHips a already more less in Damage as the Federation ships, which are normally only fine in Defense.

Good karma+1 vote
Revirenta
Revirenta - - 24 comments @ A Call to Arms - Developer Diary 1

I Thought Romulans Get more Defense in Shields? Spy technology by Romulan you can already have with the reserch?

Federation is already very strong, i think not that they need more. A Galaxy Class on LvL 10 did over 600 DPS, a Sorveign did more.

You cutted the Romulan healt with doing the shield regeneration with the Capital Carrier more less, and no Hull regeneration ships which is very bad against Borg.

You know that Romulan try to have Borg technology on their ships, why you dont take this in? You can already see all phaselines with Romulanns, you can see via resech the other Planets in your culture and the Antimatter is very strong too, a Warbird Fleet Cloack can be very long online. The more antimatter would only help the Scimitar. You should maybe fix the Romulan Clocking, Other player can see the Ship Symbols already on their Systems. Federation can disable it with Tachyon and Intrepid. So Cloaking is maybe only helpfull against A.I.

Sorry you should maybe give the Romulans a other Bonus as a bit Antimatter which they can already Boost greatfull. Maybe a better Hull Repair.

All other Bonus are very fine ;)

Good karma+1 vote
Revirenta
Revirenta - - 24 comments @ STA3: Release V0.95

Great to see that you readed the critique of me :) Yeah the cutting Beam or whatever it is, makes the Romulan Defense Systems...hmm to very low. Two Starbases is great but they cannot defense if there are coming Borg Ships. I did 7 Repair Plattforms behind them but they exploded before my army was there :-/

Greetings
A Romulan Fan Player
Ricarda

Good karma+1 vote