Currently an UI/Design/Art Intern at Flying Lab Software. Graduated Dec. 2009 for Media Arts and Animation. Interested in pushing her game ideas, and currently working on assets/design(s) for two different original IP games of hers with several others.

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So it's been a while since my last blog!

Updating now and probably more to come as things have shifted around a lot since my last post. I was interning at a company called Flying Lab Software, and continued to work there for about a year and a half. YES! They finally hired me, but last year the company let a whole lot of us go myself included.

At FLS I was apart of the Bakugan Dimensions team, which was a F2P MMO. I'll try to post some art up here soon to reflect the work done there.

Being let go was hard, it was the first company to do anything of the sort to me and it was also my first full time job in the industry. What I did not expect though was the ever-shifting currents of the industry in which many of the people let go had to find something else instead. So much talent wasted because the industry isn't evolving enough for the amount of passionate people wanting to break in or stay in.

PYRE, is a project in which me and a few other solid, professional people are on right now and hopefully it will help demonstrate that the industry is missing out on a lot of talent and ideas with their hiring and firing practices in this day and age.

It's been awesome working on PYRE, the team members are all super keen, but obviously it's a lot of work. Right now I'm the only Environment Artist and Designer among other things soo if you think you'd be a good fit let me or PYRE know!

Other than that it's important to say I'm constantly working on improving my skills and myself for the prospect of Games and Game Art/Design. Even when you find yourself out of work you have to keep working out whatever creative muscles you have to stay in shape lol.

Cheers,

Brit

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