It works perfectly for me. The Gameinfo.txt is NOT affected by the SteamPipe update since it uses the Source SDK Base 2006.
It works perfectly for me. The Gameinfo.txt is NOT affected by the SteamPipe update since it uses the Source SDK Base 2006.
Make sure you have both Half-Life 2 and the Source SDK Base 2006 installed.
I made a grain-effect when you are near radioactive things (the radiation shown is completely new btw), so you're right. Dont know if R0CKET_B0MB meant the same thing.
Well, actually the combines give you a modified version of the HEV-Suit because Gordon Freeman is doing so well with it. In an early Version this was explained on a GUI-Panel in game, but for some unknown reason it crashed the game sometimes, so I removed this information.
I already thaught about making this sequence a bit easyer. Its difficult for me to evaluate such a sequence because I played it over and over.
Thanks! (for your feedback)
I'm sad...my maps do not look as good as these, and I have 4 years of mapping experience. Maybe its just because I never felt like spending my maps a time-killing overwork, maybe its because i'm not creative enough. Great graphix are not everything but if you design the gameplay right, this would be definitley a must-have mod.
Keep up the good work!
RedPuma
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