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Comment History
Redeject
Redeject - - 18 comments @ Blue Shift: Reassignment Media Release

Hey, will you fix the awesomely huge and disappointingly small explosion of the nade?

Good karma+1 vote
Redeject
Redeject - - 18 comments @ A small Media Update!

I can haz shiny pookemon????//

Good karma+1 vote
Redeject
Redeject - - 18 comments @ A small Media Update!

Looks damn good, since you did it without references =P (Gauss rifle default model beware)

Good karma+1 vote
Redeject
Redeject - - 18 comments @ Cat-Life PAW BETA

Cats have reflective cells in their eyes, reflecting light allowing the eye another chance to see an image. They DO have nightvision, but not greenscale as we see it with ours.

Good karma+1 vote
Redeject
Redeject - - 18 comments @ life's end screenshot

He got owned by the single weakest enemy in the game. But yet, maybe it stabbed him with its little needle of 25 hp

Good karma+1 vote
Redeject
Redeject - - 18 comments @ Glizard Concept

Somehow I dread how this thing will go into the mod. How will it move? Tail up or dragging on the floor? (I want to see it go lower to the floor when a player approaches)

Good karma+1 vote
Redeject
Redeject - - 18 comments @ Gargantua's flame effect

Now all I want is the ability to have npcs catch on fire...want much.

Good karma+2 votes
Redeject
Redeject - - 18 comments @ WBM

Hey, any chance you can make a non-combat cinematic mod with a few puzzles? (It would be ******* amazing with this)

Good karma+2 votes
Redeject
Redeject - - 18 comments @ Half-Life: Before Screenshots

I sense an epic battle...with only four rounds of shotgun ammo! BWUHAHHAHAHHAA

Good karma+2 votes
Redeject
Redeject - - 18 comments @ Weapons

Pipper plox

Good karma+1 vote
Redeject
Redeject - - 18 comments @ Back to base

Make the sand go into the building a bit, it looks a little unnatural

Good karma+1 vote
Redeject
Redeject - - 18 comments @ Bule Shift: Reassignment Media Release 1

How about some special small arms weapons (If that's even possible, I'm a source engine mapper, so I have no ******* clue lol) like a hunting rifle, I mean, somebody has to have one somewhere in the faculty...right? (Lack of rifles in mods...I just noticed that I know of only 3 rifles in a game mod)

Good karma+1 vote
Redeject
Redeject - - 18 comments @ Bule Shift: Reassignment Media Release 1

I love the damage indicator, and (Again obsessing over idle anims) How about a little chum-toad teasing? (Poke it's eye! Poke it's eye!)

Good karma+1 vote
Redeject
Redeject - - 18 comments @ Bule Shift: Reassignment Media Release 1

One thing I don't want with this model is baton twirling...he's a security guard, not a parade leader! (I enjoy obsessing over idle anims)

Good karma+1 vote
Redeject
Redeject - - 18 comments @ Blue Shift: Reassignment Media Release

Can you make ammo crates that the grunts supposedly brought in with grenades in them? That would be kind of cool, but it would look cluttered with the black mesa...you know what? Ignore what I just said lol

Good karma+1 vote
Redeject
Redeject - - 18 comments @ Blue Shift: Reassignment Media Release

Just plain ******* awesome.

Good karma+1 vote
Redeject
Redeject - - 18 comments @ Blue Shift: Reassignment Media Release

I rather like the satchel trigger, just wondering, but can you post a vid of idle animations (If there are any atm)

Good karma+1 vote
Redeject
Redeject - - 18 comments @ RPG

Wow, I love how this looks. Any chance you can change the smoke trail slightly to a darker shade? It just doesn't look good with that launcher.

Good karma+1 vote