Its pretty balanced for both modes. But I added Critical Locations and Relics to all maps since those two things are a must for Ultimate Apocalypse.
Its pretty balanced for both modes. But I added Critical Locations and Relics to all maps since those two things are a must for Ultimate Apocalypse.
Will you look at that. Gamefront was dead for a while, but I guess they got a copy of it running now. I'll take a look at it when I have time and see if there's any interesting maps on there. Thanks a lot, my man.
Nah, Soulstorm-maps.com this guy did. I just removed fog, sky, and compiled them into a single pack.
Here you go. I had already uploaded that one, but I re-uploaded since some maps had to be corrected. They either had no Relics, or Critical Locations.
I got about 4 maps with "Trench" in their names. Also, do you happen to have any old maps saved? Most of my maps didn't come from FileFront, since it was already down by the time I started scrounging for them.
Fug. Looks like I'm gonna have to scrap that map, and remake it from scratch.
Tarsis Ultra seems to be working well for me. Might be a problem with your game rules. Turn them all off, and try to play again. Castle Rousteinen sometimes gets scar errors, but it shouldn't ALWAYS happen.
Awesome! Glad you got them working, my man. Also, do my a favor and try to play on the 8 player map called "Solid Siege" I seem to have a problem with it myself. I want to see if I can fix it, or if I have to remove it.
Whenever I try playing on it, I can't build anything; its as if I was trying to build out of the world boundaries.
Once you extract it, open the [Red] Map Compilation, inside there should be a "data" folder. Then just drag that data folder to your UA data folder.
Hmm? Where did you try to install the third part?
I got both of the things, thanks!
But one more question, do you happen to have any map decal or texture files? I got a few maps that are missing decals or textures and since they're pretty nice maps I want to have the right decals and textures for them before I do anything else with them.
Also, when are CSM gonna get some love like SM are getting?
Change log?
Also, this might not be the best place to ask, but how create the the little picture of the map that shows up on map selection? I have a lot of maps I want to upload, but the problem is that the pictures are either missing, or totally different from the map itself.
Got any idea how to get any other reshade to work with steam SS?
I deleted all the other junk and copied just your files. I get the message from Corsair, but when I launch the game I still get the same amount of memory and processor usage.
When I open the d3d9 text file it reads:
16/02/2016 18:24:55,802 [4144] | INFO | Initializing Crosire's ReShade version '0.15.0.716' built on '2015-02-27 19:48:01' loaded from "D:\Game Files\Steam\SteamApps\common\Dawn of War Soulstorm\d3d9.dll" to "D:\Game Files\Steam\SteamApps\common\Dawn of War Soulstorm\Soulstorm.exe" ...
16/02/2016 18:24:55,833 [4144] | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
16/02/2016 18:24:55,834 [4144] | INFO | > Delayed.
16/02/2016 18:24:55,834 [4144] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
16/02/2016 18:24:55,834 [4144] | INFO | > Delayed.
16/02/2016 18:24:55,834 [4144] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
16/02/2016 18:24:55,834 [4144] | INFO | > Delayed.
16/02/2016 18:24:55,834 [4144] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
16/02/2016 18:24:55,835 [4144] | INFO | > Delayed.
16/02/2016 18:24:55,835 [4144] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
16/02/2016 18:24:55,835 [4144] | INFO | > Delayed.
16/02/2016 18:24:55,835 [4144] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
16/02/2016 18:24:55,835 [4144] | INFO | > Delayed.
16/02/2016 18:24:55,835 [4144] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
16/02/2016 18:24:55,835 [4144] | INFO | > Delayed.
16/02/2016 18:24:55,835 [4144] | INFO | Registering hooks for "C:\Windows\system32\user32.dll" ...
16/02/2016 18:24:55,835 [4144] | INFO | > Libraries loaded.
16/02/2016 18:24:55,844 [4144] | INFO | > Found 4 match(es). Installing ...
16/02/2016 18:24:55,910 [4144] | INFO | > Installed 4 hook(s).
16/02/2016 18:24:55,910 [4144] | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
16/02/2016 18:24:55,910 [4144] | INFO | > Libraries loaded.
16/02/2016 18:24:55,912 [4144] | INFO | > Found 8 match(es). Installing ...
16/02/2016 18:24:56,013 [152] | INFO | Installing delayed hooks for "C:\Windows\system32\d3d9.dll" ...
I also use NTCore SS.exe so that MIGHT be a problem, but i'm not sure.
I hate to be THAT guy, but how do you install the shader? I've copied ReShade64.dll, Sweet.fx, and the three files Cosmo uploaded. But as soon as I launch SS, I get that warning thing from the creator, and as soon as I click yes; nothing happens. When I check SS in the task manager its memory use is at barely 16,000 KB and its processor usage is at less than 1%.
Can we see the changelog without the video?
Whenever I play against Deamons, my game always crashes too. I've done some testing and it seems like they never make any units that aren't Deamon Lord, Furies, or Shadow Fiends. One time when I was spectating one of the Deamon AI's, it made a Herald of Tzeench and a few seconds after, the game crashed.
It seems like Dark Eldar splinter cannons aren't effective against infantry anymore. They struggle with taking down Imperial Conscripts. The changelog didn't mention anything about any changes with splinter cannons.
There seems to be an issue with Daemons. They're able to build their superweapon building (and unleash warp storms) even if you use the "no AI game enders" game condition.
Will you be fixing that in 1.84?
What map editor did you guys use to make the UA test map in the new release?
Great job on the mod guys!
I'm not sure if its normal for the Inquisition research and unit icons to look "pixely" Oi59.tinypic.com
One more thing. I'd like to know how you guys made that test map with every faction's buildings.
I apocalyzed the maps I mentioned earlier. If you want I can upload them.
I do have one question regarding the map editor: is it possible to use Soulstorm/Apocalypse mod units with it? (I'm using the THQ map editor for Dark Crusade)
This might sound like a dumb question, but is 4GB the max memory Soulstorm can have with this modded .exe?
Regard my previous post. I will be updating around 30+ maps I have found. If you are interested in them, let me know and I will upload them.
I have a small question regarding maps. I found some maps online and I want to make them work with your mod. So far, I've been able to do almost everything successfully. The only problem I am having is that the "radar" from when you're in a game is green. And some map entities show big question marks. I would also like to make preview pictures for when you're selecting the map on skirmish.
So far I've been able to remove the fog and sky and you can zoom in as you like. I've also made them so that win-conditions such as "big wars" or whatever is called works.
RedAlert602
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