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Comment History  (0 - 30 of 305)
Reactorcore 8hours 56mins ago says:

Not enough realism

+1 vote     game: Water Simulator
Reactorcore Jun 20 2014, 3:34pm says:

Can't let those corpses go to waste eh?

+1 vote     media: Recycle
Reactorcore Jun 8 2014, 6:53am says:

Neat premise, would play. :)

+2 votes     game: Sign Motion
Reactorcore May 31 2014, 7:38am says:

Did I just see an aerial duel with quad chainsaws?

Holy ****.

+3 votes     game: StarForge
Reactorcore May 31 2014, 7:20am says:

Looking really cool, I want to try the new release

+2 votes     article: Next Release Preview!
Reactorcore May 28 2014, 12:56pm says:

Sounds really cool, tracking

+1 vote     article: IMPACT WARNING - New
Reactorcore May 28 2014, 6:58am says:


+1 vote     article: Kaiser Earth For Nothing
Reactorcore May 23 2014, 1:35pm replied:

Alright! Thanks

+2 votes     download: BRUTAL DOOM: PA1NKI113R COMPILATION V6B
Reactorcore May 23 2014, 1:17pm says:

Will I need the original Brutal Doom v19 to make this compilation work?

+2 votes     download: BRUTAL DOOM: PA1NKI113R COMPILATION V6B
Reactorcore May 15 2014, 5:24pm says:

I hope they'll have some form of standardized guidelines on how to developed content for the game, along with tutorials/documentation to support it, otherwise the quality of entered content may not be...

...may not be good.

+1 vote     article: Unreal Tournament - Announcement
Reactorcore May 11 2014, 7:55am says:

What if it ate infantry to repair itself?

The tip of the tentacle opens up as a huge mouth with thousands of little teeth in a circle inside, ripping apart any poor sacrifice being fed to the tentacle.

+1 vote     media: Vintarid Cleaver
Reactorcore May 4 2014, 6:46am says:

Really loving that FPS cam thing in the lower left corner. Thats just really cool.

+2 votes     game: Scorn Planet
Reactorcore Apr 2 2014, 1:17pm says:


+1 vote     media: Grey Blobs Of DOOOMMMMM
Reactorcore Mar 26 2014, 4:34pm says:

I think the plane is way too close to the camera. A zoomed in view like that doesn't convey the freedom and high speed of flight for a jet fighter simulator.

Even looking at the screenshots feels claustrophobic. Zoom out man.

+1 vote     article: Report 046: Back from GDC
Reactorcore Mar 7 2014, 10:26am says:

Neat :D

+1 vote     article: Update - Boarding Maneuver
Reactorcore Feb 23 2014, 11:00am says:

nope nope nope


+1 vote     media: [HD VIEW for animation]A normal day in the desert
Reactorcore Feb 22 2014, 10:40am says:

Is it just one planet or can you travel through space to other planets?

+1 vote     game: Dig or Die
Reactorcore Feb 21 2014, 12:55pm says:

Hot damn, modding as a feature is possible for Unity games?

This is awesome. :D

+4 votes     download: Unity Asset Editor v0.2
Reactorcore Feb 13 2014, 3:05pm says:

Extremely neat game, would love to see a sequel.

+1 vote     game: Gun Metal
Reactorcore Feb 7 2014, 10:52am says:

Dat sexy narration. Got me really pumped for this game.

...although... I'm actually not into civ/rts games, but for anyone who is, this is certainly a delicious treat.

+2 votes     article: The Last Federation - Intro Story Video
Reactorcore Jan 23 2014, 3:52pm says:

Sweet mother of mercy.

A Gun Hazard, Metal Warriors and Cybernator-like game? OH YES.

+1 vote     game: GIGANTIC ARMY
Reactorcore Jan 9 2014, 4:19pm says:

Looking at that brown sword, I thought of a baseball bat.

If at all possible, please add a baseball bat. I want to bash skulls of animals with it.

...and knock grenades or items far away by hitting them with the baseball bat.

+5 votes     article: Some new cool gifs, and a special event!
Reactorcore Dec 30 2013, 3:10am says:

"Subnautica will combine elements of role playing, sandbox, exploration and cinematic games to create a unique experience..."

"...cinematic games..."

I hope this doesn't mean QTEs, linear storytelling or more focus on vanity and looks than on gameplay.

+2 votes     article: Subnautica Concept Art: Kelp Forest
Reactorcore Dec 28 2013, 8:03am replied:

The best way I see to make a game not getting killed by progression, is have the game focus and encourage on moment-to-moment gameplay.

This can be made by having the interactions in the game feel satisfying in themselves, like piloting a ship, shooting stuff, being creative with ship designs, watching stuff blow up, etc.

An infinite war against huge space monsters and alien armies could provide the overarching theme that gives meaning to the players, meanwhile individual invasions by these forces could be considered as a campaign, with a beginning and an end. These campaigns could be randomly generated using the pool of enemy designs you can keep adding to the database infinitely.

I would urge against scarcity of resources and competitive gameplay, but encourage more collaborative behaviour between players, to incentivize in getting them to work together to fight the huge alien monster threat and strive towards sustainability in their homes by constructing infrastructure and production to generate resources for ship construction and expansion.

The aliens would have a clear goal to attack, being the player made space stations and other facilities.

Meanwhile, a system like this hints towards an abundance of resources and this is intended and eliminates the need for people to fight each other. The real difficulty in the game comes from complexity and fleet management against the overwhelming alien monsters. The larger the ship, the more tricky it is to construct, maintain and fly it.

Meanwhile more players participating in a battle means more risk for friendly fire, making the game stay interesting infinitely without needing to resort to artificial solutions for trying to prevent the game from becoming meaningless once a player reaches a level of abundance in resources, aka the top of a progression.

+1 vote     media: Alpha version 3 demonstration playthrough
Reactorcore Dec 28 2013, 7:26am says:

Adventures of the demented space survivor! :D

Now this is emergent gameplay at its finest! Really looking forward to this game, both as a survival experience and getting into hilarious situations like the gifs showed here.

By the way, do you think extra animation on the door and similar objects is necessary?

I wouldn't mind if it didn't, since not bothering on it would save you time, allowing you to focus on adding more content, instead of settings up such high standards for individual objects, making new additions to the game more time consuming.

+3 votes     article: Things we're doing
Reactorcore Dec 25 2013, 8:00am says:

Thank you Santa Claws! Merry Brutalmass! :D

+1 vote     download: Dr Spam - 50 weapons + 50 items showcase
Reactorcore Dec 25 2013, 7:51am replied:

Open-world multiplayer sandbox... is it cooperational or competitive multiplayer you're aiming for?

Whats the ultimate gameplay supposed to be like? Is there some sort of progression involved, if so, then what does happen when one reaches the so called "top" of this system?

+1 vote     media: Alpha version 3 demonstration playthrough
Reactorcore Dec 21 2013, 10:19am says:

This is a very interesting game and definitely something I'm looking forward to play, but whats the point in the end game? Just see how far you can travel before getting blown up and then having to start all over again from scratch?

Aside from that, I hope the mechanics you talked in the video will also be explained in the game to the same level of detail and depth as you did in this video, to make sure people don't get frustrated when they have no idea how a certain mechanic works, leaving their gameplay to purely to wild guesswork.

Btw, will it possible to mod the game and add new content to it?

+1 vote     media: Alpha version 3 demonstration playthrough
Reactorcore Dec 21 2013, 8:15am buried:


*XBox controller*

Bah, a game with casual, dumbed down, non redefinable controls designed for a controller, than the more flexible and precise keyboard and mouse.


-7 votes     article: Eden Star Combat Tech Demo release!
Reactorcore Dec 19 2013, 12:11pm says:

Can you go to space, like travel to different planets?

+1 vote     game: Planet Centauri
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Jul 13, 2014
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