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Comment History  (0 - 30 of 352)
Reactorcore Oct 5 2015 says:

Soon a lot of delicious fun will be had. The petridish metagame has me hyped through the roof. :)

+1 vote   game: Space Pirates and Zombies 2
Reactorcore Sep 28 2015 says:

Thanks for answering, I think that was a good decision, since looking at the resulting gore mess would be more enjoyable than all vision instantly being terminated.

+3 votes   media: First Person Death
Reactorcore Sep 28 2015 says:

What if I explode into gibs, does my vision instantly go black in that case?

+3 votes   media: First Person Death
Reactorcore Sep 7 2015 says:

That armor looks really angry.

+2 votes   media: Fallout 4 - Bethesda softworks Armor
Reactorcore Aug 15 2015 says:

"A powerul upgrade will be needed"
My guesses are:
a) A teleporting dash
b) Immunity suit
c) Breaking the 4th wall and taking a detour through the foreground
d) Pressing the "off" switch of a device : P

+1 vote   media: Exotic Matter Barrier
Reactorcore Aug 4 2015 says:

Oh yessss, official mod support is possibly coming in a future update! :D
Since the remaining team consists partially of people that were previously modders for terraria, I have high hopes they'll make a very robust system, given their experience as users that created mods in the past.

+1 vote   news: Smaller But More Frequent Terraria Updates Planned
Reactorcore Jul 26 2015 says:

Getting really delicious Zone of the Enders vibes here : 3

+1 vote   media: Essence Phanerunos
Reactorcore Jul 24 2015 says:

"Hairstyles (including facial hair) are now gender agnostic"

Sweet, now I can play as Conchita Wurst! : P

+1 vote   news: Signs of Life Update 0.5 - Multiplayer
Reactorcore Jul 14 2015 replied:

Rammstein ftw \,,,/

+7 votes   media: We're all living in America.
Reactorcore Jul 10 2015 replied:

He's getting promotions all over

+2 votes   news: Mental Omega News Bulletins (#16, #17, #18)
Reactorcore Jun 27 2015 says:

Out of all of those, unless 'THOROUGH' would have given me more ammo for all types of weapons, not just heavy ammo, I personally regard it as the most useless and also needlessly much too costly to acquire.

+1 vote   news: GMDX: ALL PERKS REVEALED
Reactorcore Jun 24 2015 says:

Robot Storm merging with Mental Omega? : O

0 votes   media: Mental Omega Side 4 Reveal Trailer
Reactorcore Jun 20 2015 says:

Oooh, promising.

+2 votes   game: Rise of Ages
Reactorcore Jun 20 2015 replied:

EDIT: Seems like it already is out, although the most recent version is not on desura, which is what I have.
(Also Avast intercepted the uninstaller.exe as a malware when Desure was trying to install the Feb update, probably a false positive.)

I just checked out the steam page and saw the trailer and WHOA MAN this game looks like it evolved a lot, more than I expected just from the new screenshots I just saw here on moddb.

+1 vote   game: Planetship
Reactorcore Jun 20 2015 says:

Holy crap, this back and looking much different from before. Looking at the screenshots it really looks like you took this to the next level.

Haven't played the game since I tested it a long time ago, but I can totally see myself having another go couple times more.

When is this new update coming out?

+1 vote   game: Planetship
Reactorcore Jun 17 2015 replied:

Sounds cool, although I really am wondering what will be moddable.

*The new voiced dialog system will make adding more quests/companion interactions/npc conversation nigh impossible.
*The new weapon crafting system makes weapons consist of parts that have questionable expandability on how will modder be able to add more parts/gun types.
*Base construction systems seem to be strictly based on one style (withered wasteland shack), meaning adding more styles, more building module types and such not so easy.
*Loot and crafting is now completely revolving around certain resource types that are present in random misc items, meaning deviating from that or adding to that, be it complexity or more variation seems rather difficult short of an overhaul, if that is even an option.
*Who knows how strictly hardcoded the weather, camera, needs, stats and quest/metagame are.

I am confident that the vanilla core game will be excellent, but not sure how a modder would be to expand that in any meaningful (non-skin/retexture) way.

+1 vote   media: Fallout 4 - (E3 Gameplay) 2015
Reactorcore Jun 16 2015 says:

"What will the end result be?"

******* global communism

+4 votes   media: Operation: Juggernaut
Reactorcore Jun 16 2015 says:

So far, the best thing to come out of E3.

And this is me saying with MS/Sony/Ubisoft/EA conferences already gone past.

+3 votes   news: Fallout 4 / Coming November 10 this year!
Reactorcore Jun 15 2015 says:

Can't wait to play the evil route and make the world depressing as **** at the end.

+2 votes   game: Dishonored 2
Reactorcore Jun 15 2015 says:

Doesn't look like a mod-friendly game and some designs limit the expansivity of the game, both official and unnoficial, but on its own, it looks like a very solid experience.

Definitely will be picking this up.

+4 votes   media: Fallout 4 - (E3 Gameplay) 2015
Reactorcore Jun 15 2015 buried:


Looks like ****** Serious Sam 3 ripoff, which itself was ******* boring too.

-11 votes   game: DOOM IV
Reactorcore Jun 14 2015 says:

After playing Axiom Verge and Environmental Station Alpha, I really hope this game won't have a downer ending. It really invalidated all the player effort up to that point.

+1 vote   media: Slime River
Reactorcore Jun 4 2015 says:

I just hope it works fully on release this time. Freezing and crashing was not fun.

Otherwise, totally looking for this title to come out.

+4 votes   game: Fallout 4
Reactorcore Jan 14 2015 says:

At first I thought this was an April Fools joke.

Then I checked the calendar and the video.

+4 votes   news: Medieval Engineers has been announced
Reactorcore Jan 11 2015 says:

If it was me, I wouldn't make the grenade launcher damage tiles. Seems more like an anti-creature weapon, than a demolitions device.

+1 vote   news: Signs of Life Update 0.44
Reactorcore Dec 21 2014 replied:

I guess both. The story gave the impression thats what it does, while the idea is also a suggestion incase it doesn't do what I thought it does.

Cryptic descriptions, man. ¯\_(ツ)_/¯

+1 vote   media: Paladin Lupus
Reactorcore Dec 20 2014 says:

Based on that story, I got this idea:

1. You build this unit in a factory
2. You send it off somewhere remote
3. Click deploy
4. The unit now becomes a rogue hive, hostile to all teams on the map
5. It reproduces new tanks and creates a small perimeter of its own with small turrets around it.
6. The tanks it creates are sent towards the nearest base from the hive.

Can be used as an area-denial weapon, a continuous harassment force against an enemy team or a distraction.

+1 vote   media: Paladin Lupus
Reactorcore Nov 19 2014 replied:

I'm mainly thinking about instances when you only control one character, especially during planetside platform segments with combat.

Having direct control in these situations gives me a feeling of autonomy that feels missing when you just have mouse-only control.

+2 votes   news: Interstellaria hits Beta
Reactorcore Nov 19 2014 says:

Awesome, I just hope aircraft now have rudders.

They kinda forgot to put those on the planes in JC2. Flying was really hard.

+3 votes   game: Just Cause 3
Reactorcore Nov 18 2014 says:

Are the controls completely mouse driven? I was hoping you could control character movement directly like a platformer with the keyboard WASD keys.

+1 vote   news: Interstellaria hits Beta
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Oct 9, 2015
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