Ask anything about game design @ www.reactorcoregames.com
Oh yessss, official mod support is possibly coming in a future update! :D
Since the remaining team consists partially of people that were previously modders for terraria, I have high hopes they'll make a very robust system, given their experience as users that created mods in the past.
Getting really delicious Zone of the Enders vibes here : 3
"Hairstyles (including facial hair) are now gender agnostic"
Sweet, now I can play as Conchita Wurst! : P
Rammstein ftw \,,,/
He's getting promotions all over
Out of all of those, unless 'THOROUGH' would have given me more ammo for all types of weapons, not just heavy ammo, I personally regard it as the most useless and also needlessly much too costly to acquire.
Robot Storm merging with Mental Omega? : O
EDIT: Seems like it already is out, although the most recent version is not on desura, which is what I have.
(Also Avast intercepted the uninstaller.exe as a malware when Desure was trying to install the Feb update, probably a false positive.)
I just checked out the steam page and saw the trailer and WHOA MAN this game looks like it evolved a lot, more than I expected just from the new screenshots I just saw here on moddb.
Holy crap, this back and looking much different from before. Looking at the screenshots it really looks like you took this to the next level.
Haven't played the game since I tested it a long time ago, but I can totally see myself having another go couple times more.
When is this new update coming out?
Sounds cool, although I really am wondering what will be moddable.
*The new voiced dialog system will make adding more quests/companion interactions/npc conversation nigh impossible.
*The new weapon crafting system makes weapons consist of parts that have questionable expandability on how will modder be able to add more parts/gun types.
*Base construction systems seem to be strictly based on one style (withered wasteland shack), meaning adding more styles, more building module types and such not so easy.
*Loot and crafting is now completely revolving around certain resource types that are present in random misc items, meaning deviating from that or adding to that, be it complexity or more variation seems rather difficult short of an overhaul, if that is even an option.
*Who knows how strictly hardcoded the weather, camera, needs, stats and quest/metagame are.
I am confident that the vanilla core game will be excellent, but not sure how a modder would be to expand that in any meaningful (non-skin/retexture) way.
"What will the end result be?"
******* global communism
So far, the best thing to come out of E3.
And this is me saying with MS/Sony/Ubisoft/EA conferences already gone past.
Can't wait to play the evil route and make the world depressing as **** at the end.
Doesn't look like a mod-friendly game and some designs limit the expansivity of the game, both official and unnoficial, but on its own, it looks like a very solid experience.
Definitely will be picking this up.
Looks like ****** Serious Sam 3 ripoff, which itself was ******* boring too.
After playing Axiom Verge and Environmental Station Alpha, I really hope this game won't have a downer ending. It really invalidated all the player effort up to that point.
I just hope it works fully on release this time. Freezing and crashing was not fun.
Otherwise, totally looking for this title to come out.
At first I thought this was an April Fools joke.
Then I checked the calendar and the video.
If it was me, I wouldn't make the grenade launcher damage tiles. Seems more like an anti-creature weapon, than a demolitions device.
I guess both. The story gave the impression thats what it does, while the idea is also a suggestion incase it doesn't do what I thought it does.
Cryptic descriptions, man. ¯\_(ツ)_/¯
Based on that story, I got this idea:
1. You build this unit in a factory
2. You send it off somewhere remote
3. Click deploy
4. The unit now becomes a rogue hive, hostile to all teams on the map
5. It reproduces new tanks and creates a small perimeter of its own with small turrets around it.
6. The tanks it creates are sent towards the nearest base from the hive.
Can be used as an area-denial weapon, a continuous harassment force against an enemy team or a distraction.
I'm mainly thinking about instances when you only control one character, especially during planetside platform segments with combat.
Having direct control in these situations gives me a feeling of autonomy that feels missing when you just have mouse-only control.
Awesome, I just hope aircraft now have rudders.
They kinda forgot to put those on the planes in JC2. Flying was really hard.
Are the controls completely mouse driven? I was hoping you could control character movement directly like a platformer with the keyboard WASD keys.
Blizzard is making a violence glorifying propaganda.
Zone of Enders!
I'm a noob to the StarForge story.
What did the devs promise and what did we actually get?
Is it any good?