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I downloaded and inside the zip I saw a folder named "patch for no weapons limit". Whats it for?
If I use the "Monkeys Doom RPG 0.31 (WITHOUT WEAPON LIMIT).pk3", then do I need the stuff in the folder?
**** yeah a Komatsu Dump Truck!
Thank you! Thats great news, I heard a lot of good things about the mod and was sad that it was outdated. Now I can actually try it! :D
Does this version work on gzdoom 2.2.0 or above?
I heard the mod only ran on versions below 2.0.0.
Alright no problem. The tileset, style and construction of modular buildings is hella cool on its own.
Does this make Lost Souls and Pain Elemental gib with blood and gore too?
I myself am currently using a modified Ketchup v5 where both of those monsters have been made to gib the same way as others, as I enjoy it that way more, even if it doesn't make sense. If this does that too, I'll switch right away to this one.
Thats probably due to how this mod is built. Randomized music each playthrough is a special feature in this mod, using custom scripts to make it work, so its not compatible with that cheat due to that.
Oh yeah, I forgot to mention in the Readme, that Brutal Kick requires you to use this:
Write at bottom in gzdoom-username.ini:
Use ingame console to input:
bind mouse5 "pukename kick"
Mouse5 is what I use, it can be anything you want, like F, or X or whatever.
Thank you : )
I'd like to upload it to idgames, but this pack violates two rules. Copyrighted music and over 50MB filesize, namely.
More over, I did not make this. I only uploaded it because the original anonymous creator shared it in a temporary 4chan thread a month or so ago and never bothered to properly spread this creation anywhere else. Same goes for the MP3, its not something I chose.
If you want to give it a try, you can put this on idgames yourself. I'm content with it being here.
Are the walls destroyable?
Oh **** YES!
I love this game and the potential for adding more content is something I always wished this game would have. Thank you!
But wait! Theres more!
What if the mindcontrolled Yuri would mindcontrol the Yuri that is mindcontrolling him?
What if a train of mindcontrolled Yuris would have the Yuri at the bottom of the chain mindcontrol the Yuri on the top of the chain?
Would there be an infinity paradox?
Would the universe divide by zero and implode?
Find out, in the next, exciting episode of Dragon Ball Z!
But... what if Yuri controlled a Yuri that was already controlling a Yuri?
Oh lawdy. *wipes sweat off forehead*
Man, if this had more collaborate/cooperative PvE game modes, I'd be playing this all day. I really dislike that its competitive PvP only. : (
Glad to see this project is still alive. I like the new trailer, especially the structure physics, but isn't it wierd that it does not affect natural terrain too? I saw some floating islands, so I assume only structures have physics.
Either way, this is looking to become a game worth playing for sure.
So far I only know MapsOfChaos (both Doom 1 and Doom 2). Also OBLIGE 7.50 generated maps are fun too.
Thanks for mentioning those mappacks, didn't know of em. I've been needing some mappacks to play with PB for a while, so I appreciate the mentions. : )
If I could request one thing, then I'd request you to make a tutorial guide on how to make a PB-compatible brutalized monster, both sprite and code wise.
It would be super useful to any custom Monster Randomizer mods, as I could take their monsters and mash them into PB as an addon for even more monsters to fight against. (For personal use)
Will this compability patch also work with the latest version of UDV (v1.85)?
Can I use this with any music I have or is it just for the Doom 4 ost only?
I was not expecting this to be AMAZING. Literally the best voice pack for Project Brutality by a mile. None of the others compare. Thank you for making this. : )
Hold on, how does this wad work?
If I load this with Doom 2, I'll get the Doom 2 MoC maps.
If I load this with Doom 1, I'll get the Doom 1 MoC maps.
Is this correct?
Ah crud. The way the trailer looked, gave me the impression that it was released now.
I just rewatched it and noticed that it had the release date at the very end (oct 31), but the way it took forever to get to that piece of information, along with an annoying sad chorus track simply made me quit the video before I got to that part.
Thankfully thats only like 3 days to release, so hopefully not many people will accidently have the same experience as I did.
I'm slightly confused. The video says v2.0, while the latest download says v1.01.5.
Is this the right download?
Thank you, I appreciate that. :)
If you do another update to the mod in the future, it would be a good idea to copy paste the description of the mod into a .txt file to be included with the mod.
I just opened up the .zip file to install the mod and noticed it had some extra pk7's that I forgot what they did, so I had to come back to this website to look up that information. An included .txt file could have made things easier. :)
Can someone make a guide how to add compability patches for custom monsters?
Namely, I'm looking to boost Monster Randomizer mods to have juicy gore. Maybe even Aeons Of Death too!
Holy cow, thats a lot of unique stuff! :O
Thank you for that complete explanation, now I'm definitely excited to download and play this mod. I bet there may be more unaware new people like me that would certainly appreciate this information first and foremost when they find this mod. I'd recommend putting it up in the description/zdoom forum post.
Cheers, I'm gonna have a lot of fun with this mod. :D
What exactly does this mod add? The description only tells me that its an addon and how to install it.
How much stuff does this mod contain?
What special features should I be aware of?
How many new monsters/guns/items/abilities does it have?
What is the idea of this mod? What type of experience is it supposed to give? What's the purpose of the mod?
What is the best way to follow the progress of Project Brutality and its related addons? Here on Moddb or another site? Does pa1nki113r have a twitter, facebook or something?