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Comment History  (0 - 30 of 67)
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

Clear the cache in the MCM menu.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

Clear the cache in the MCM menu.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

You need to clear the cache in the MCM menu.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

Edit, thanks for removing the rude comments.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

Go ahead and try the newest version, 1.1.2.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

That's mainly a thing with the default game itself from what I remember.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

Will look into it, not sure if I can replicate it.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

Latest update should fix compatibility with GAMMA.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

Alright, do let me know if you find the resolution and I will make a note of it on this mod page.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

That's unfortunate. Yeah I am not sure myself, and without testing a install of GAMMA myself and looking I don't know really. Unfortunately that'll make GAMMA incompatible with the mod until someone finds out what it is.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

Go ahead and try the newest update, the mod ships with the particle effects on its own now so it should work regardless.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

Could you try on a non-GAMMA setup and see if that has any difference? You can just create a separate profile in MO2 with all of the mods disabled except for the required ones listed.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

I can't replicate the issue unfortunately. Are you installing this on a modpack like EFP or GAMMA?

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

Raven's could be doable, that'd make plenty more sense as well.

Good karma+2 votes
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

So in mentioning that AI Combat Pack mod, could you try disabling that and seeing if this works without it. Preferably on a new save.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

Do you have the modded executables installed by chance?

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

Can you see if it's replicable on another save? If so, can you enable the debug mode via the script by changing "local fly_dbg =" from false to true.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

Yup, still need to tweak the audio a bit. I think I will reduce the volume so it's not so loud, but a very subtle effect.

Good karma+3 votes
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

It's possible GAMMA might've modified the particle effect the mod uses itself. Can you try in a dark area, as the flies themselves are bright white.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

I planned on making this all configurable via MCM so you can adjust the time they appear yourself.

Good karma+2 votes
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

Tested in Dark Valley at the bandit camp and there's no drop in performance. Had well over 20 bodies with all of them playing the effect and FPS dropped by maybe 1 or 2.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

That's the idea, xcvb has already started to work on visual body decomposition so that it starts get more and more filthy over time.

Good karma+5 votes
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

Sure, go for it.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

I had about 5-6 corpses in Dark Valley and saw no negligble performance drop. I will kill much more and test out the performance.

Good karma+2 votes
Rage4556
Rage4556 - - 67 comments @ Corpse Fauna

Можете ли вы перенести это на мой сервер Discord?

Переведено с помощью Google.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ HUD Offsets Editor

Much appreciated! Kudos for getting this done!

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ HUD Offsets Editor

The base orientation axis are swapped, I.E. moving the mouse up and down moves it left and right, then vice versa.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ Even More Hideout Furniture [Update 2]

Ooh, ooh, ooh! Exciting! Thank you for your work!

Good karma+11 votes
Rage4556
Rage4556 - - 67 comments @ [DLTX] Elegant Weapon Repositions

That's weird, those reanimations shouldn't require anything other than the base game.

Make sure you don't have any conflicting mods that inadvertently change assets that those weapons use, I.E. textures or whatnot.

But yeah, the reason for all of the reanimation mods is because this addon is derived from my modpack, and making another version of this addon just for the changes without would be time consuming.

Good karma+1 vote
Rage4556
Rage4556 - - 67 comments @ [DLTX] Elegant Weapon Repositions

Nothing should, as long as they don't touch or edit the guns edited by this mod. This does nothing more than reposition vanilla and BaS weapons with the listed animation mods int he requirements. If that mod by chance changes animations and/or HUD elements of the weapons in this, then it will likely conflict.

Good karma+1 vote