Clear the cache in the MCM menu.
You need to clear the cache in the MCM menu.
Edit, thanks for removing the rude comments.
Go ahead and try the newest version, 1.1.2.
That's mainly a thing with the default game itself from what I remember.
Will look into it, not sure if I can replicate it.
Latest update should fix compatibility with GAMMA.
Alright, do let me know if you find the resolution and I will make a note of it on this mod page.
That's unfortunate. Yeah I am not sure myself, and without testing a install of GAMMA myself and looking I don't know really. Unfortunately that'll make GAMMA incompatible with the mod until someone finds out what it is.
Go ahead and try the newest update, the mod ships with the particle effects on its own now so it should work regardless.
Could you try on a non-GAMMA setup and see if that has any difference? You can just create a separate profile in MO2 with all of the mods disabled except for the required ones listed.
I can't replicate the issue unfortunately. Are you installing this on a modpack like EFP or GAMMA?
Raven's could be doable, that'd make plenty more sense as well.
So in mentioning that AI Combat Pack mod, could you try disabling that and seeing if this works without it. Preferably on a new save.
Do you have the modded executables installed by chance?
Can you see if it's replicable on another save? If so, can you enable the debug mode via the script by changing "local fly_dbg =" from false to true.
Yup, still need to tweak the audio a bit. I think I will reduce the volume so it's not so loud, but a very subtle effect.
It's possible GAMMA might've modified the particle effect the mod uses itself. Can you try in a dark area, as the flies themselves are bright white.
I planned on making this all configurable via MCM so you can adjust the time they appear yourself.
Tested in Dark Valley at the bandit camp and there's no drop in performance. Had well over 20 bodies with all of them playing the effect and FPS dropped by maybe 1 or 2.
That's the idea, xcvb has already started to work on visual body decomposition so that it starts get more and more filthy over time.
I had about 5-6 corpses in Dark Valley and saw no negligble performance drop. I will kill much more and test out the performance.
Можете ли вы перенести это на мой сервер Discord?
Переведено с помощью Google.
Much appreciated! Kudos for getting this done!
The base orientation axis are swapped, I.E. moving the mouse up and down moves it left and right, then vice versa.
Ooh, ooh, ooh! Exciting! Thank you for your work!
That's weird, those reanimations shouldn't require anything other than the base game.
Make sure you don't have any conflicting mods that inadvertently change assets that those weapons use, I.E. textures or whatnot.
But yeah, the reason for all of the reanimation mods is because this addon is derived from my modpack, and making another version of this addon just for the changes without would be time consuming.
Nothing should, as long as they don't touch or edit the guns edited by this mod. This does nothing more than reposition vanilla and BaS weapons with the listed animation mods int he requirements. If that mod by chance changes animations and/or HUD elements of the weapons in this, then it will likely conflict.
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