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Comment History
RafaelTJ
RafaelTJ - - 5 comments @ KF-Deadline

The map can be now downloaded from the workshop. The unranking bug was finally fixed.

Good karma+1 vote
RafaelTJ
RafaelTJ - - 5 comments @ KF-Insurrection

Hi, for those people downloading the map from now, I amended the stuck problem in the caves to be sure nobody gets stuck in that part. Notice it's a 60 minute length map, caves are just the first 5 minutes : ) I also spotted the reason why the spawned weapons were gone: the game was deleting the items on map start!

Good karma+2 votes
RafaelTJ
RafaelTJ - - 5 comments @ KF-Deadline

Hi, I will update the map as soon as possible; looks like there are different versions running in different places.

Good karma+1 vote
RafaelTJ
RafaelTJ - - 5 comments @ KF-Insurrection

Hi, thanks for the comments! We will definitively put all the efforts on updating the map.
The errors popping up appears because Zeds are trying to get spawned in places they can't, this could occur since they are spawned randomly using the same origin points (there is a chance a Zed may take some time to decide moving to the player so it temporarily blocks the next Zed spawn).
Noticed also the issues in the cave and the ammo. I will let you know guys (here and in the KF2 forum) when next version comes up.

Good karma+3 votes
RafaelTJ
RafaelTJ - - 5 comments @ KF-Deadline

Thanks for the comments! I will take the tips into account for the next version. It was a bit complex to make the Zeds follow the paths I expected them to follow, specially when the floor is breakable.

The original plan was to make the Zeds spawn from close terrain spots, and gettinf from the windows, but the train was so speedy it wasn't a good option. Making the train stop at stations was actually in my head, but I thought the map was complex enough (moving train, breaking floor, many doors, killing stick/flame on roof,...). Probably for the next version!

Good karma+1 vote