Hey Agent-K57, remember me lol? : )
It's been a long time, how have you been man?, I got so busy in my new job that I stopped modding :( but now that I've got some free time I have started modding again. I have got some really good CLEO scripts for San Andreas if you're interested. Because I'm a huge BatMan fan I downloaded the Gta SA Dark Knight Begins mod and along the way have been making it better for my use. Lately someone released the Arkham Knight BatMobile for SA so I downloaded it right away and after I tried it I had to have some functions for this BatMobile so I gathered some sweet vehicle weapon scripts and modified them so they could also be used in RC mode so really having fun with that. Also tried out the BatMobile script and IronMan mod for IV created by my good old friend Julio. Good to see you're still active on moddb.
CoderPX
main.scm joined
My name is Sheldon Quantum and you could say that I'm a kind of main.scm coder, .dat, .cfg, .ide, .dff, .txd and GXT Editor. So basically I know what I'm doing with texture files like dff and txd and I know what I'm doing with files like .dat, .ide and GXT anyway's my main interest and research is on main.scm as I am familiar with what causes the main.scm to create errors such as unhandled exception and ways on how to fix them and to make sure they don't mess up the game again. I can add new codes which work most of the time and I can make my own mini mission scripts which work really well in the game, so it all started when I was playing Vice City and completed 100% and got bored and so I started searching up mods and well you know how the story goes. I am currently researching and learning CLEO scripting, working on new K.I.T.T. 2000 texture files for Vice City Edition, working on new K.I.T.T. 2000 sound files, working on new mission scripts for BTTF Hill Valley mod TBA